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Am 04.11.2012 14:05, schrieb Gerd Petermann:
@ all: I need an algorithm that uses a list like below and fills "the rest of planet" with a small number of rectangles. There is no need to find the smallest number, but the result should be near. Another idea:
detect problematic polygons or read problematic-polygons.txt read relations and copy with way-ids and node-ids to RAM read ways and copy node-id to RAM read nodes is node in tile X? check in RAM: does this node belong to a way or relation? save this info somewhere (so you know, which ways and relations should be written to a tile X and which way/node-ids are missing) read nodes again is node in tile X? write to tile X is node missing in tile X? write to tile X read ways should it be written to tile X? write it to tile X read relations should it be written to tile X? write it to tile X