Am 04.11.2012 14:05, schrieb Gerd Petermann:
@ all: I need an algorithm that uses a list like below and fills "the rest of planet" with a small number of rectangles. There is no need to find the smallest number, but the result should be near.
Another idea:

detect problematic polygons or read problematic-polygons.txt

read relations and copy with way-ids and node-ids to RAM
read ways and copy node-id to RAM
read nodes
    is node in tile X?
        check in RAM: does this node belong to a way or relation?
            save this info somewhere (so you know, which ways and relations should be written to a tile X and which way/node-ids are missing)
read nodes again
    is node in tile X?
        write to tile X
    is node missing in tile X?
        write to tile X
read ways
    should it be written to tile X?
        write it to tile X
read relations
    should it be written to tile X?
        write it to tile X