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A lot of POIs are being converted to polygons these days because of hires imagery. For my map I'm mostly interested to just show it as a point. The add-poi-to-areas switch is very helpful. However, I'm running out of possible hex to assign the polygon. Any advise on the unused hex we can recycle? I prefer an invisible hex when using the map even without a typ file. Of course I can make it invisible using a TYP editor but a hex that didn't have to edited is of course better. Is there such hex types? :) Thanks! -- cheers, maning ------------------------------------------------------ "Freedom is still the most radical idea of all" -N.Branden wiki: http://esambale.wikispaces.com/ blog: http://epsg4253.wordpress.com/ ------------------------------------------------------
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Hi, if you just want to have a poi-Node and no special backgroundpolygon, just define one Polygon-Type with an transparent png. This polygon you can use for each area which should be handled by add-pois-to-areas. Henning
participants (2)
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Henning Scholland
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maning sambale