improve appeareance of footways leading to missing buildings
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hello all, my etrex legend has only 8 mb available for custom maps so sacrificing buildings is an obvious choice. just removing the buildings from the style however results in something like this: see that comb-shaped ways? those are usually bits leading to building entrances (here's the source: https://www.openstreetmap.org/#map=18/48.75978/17.82890). frankly, i don't really need them as they don't really carry any important information. douglas-pecker does not help here so i wonder if anyone has an idea how this can be optimized. i still want to retain the footways, just don't want them to be too "hairy". if this is not an easy task and involves too much coding then i will probably give up but before that i just wanted to ask if anyone has any idea. thank you, jose
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Hi Jose Removing any reference to highway=service in your style will do the trick. BUT this may be too drastic an option. If you use a TYP file , then make the service highway transparent. Nick On 09/01/2022 22:59, jose1711 wrote:
hello all,
my etrex legend has only 8 mb available for custom maps so sacrificing buildings is an obvious choice. just removing the buildings from the style however results in something like this:
see that comb-shaped ways? those are usually bits leading to building entrances (here's the source: https://www.openstreetmap.org/#map=18/48.75978/17.82890). frankly, i don't really need them as they don't really carry any important information.
douglas-pecker does not help here so i wonder if anyone has an idea how this can be optimized. i still want to retain the footways, just don't want them to be too "hairy".
if this is not an easy task and involves too much coding then i will probably give up but before that i just wanted to ask if anyone has any idea.
thank you,
jose
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Hi Jose, I think the special tag mkgmap:set_semi_connected_type was implemented to handle these ways. Did you try to use that? Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von jose1711 <jose1711@freeshell.de> Gesendet: Sonntag, 9. Januar 2022 23:59 An: Mkgmap Dev Betreff: [mkgmap-dev] improve appeareance of footways leading to missing buildings hello all, my etrex legend has only 8 mb available for custom maps so sacrificing buildings is an obvious choice. just removing the buildings from the style however results in something like this: [cid:452f5fe508a43a53190b5a2269f65eaa@freeshell.de] see that comb-shaped ways? those are usually bits leading to building entrances (here's the source: https://www.openstreetmap.org/#map=18/48.75978/17.82890). frankly, i don't really need them as they don't really carry any important information. douglas-pecker does not help here so i wonder if anyone has an idea how this can be optimized. i still want to retain the footways, just don't want them to be too "hairy". if this is not an easy task and involves too much coding then i will probably give up but before that i just wanted to ask if anyone has any idea. thank you, jose
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Hi Jose I don't see from your display which you mean, but, from the OSM area, I think I understand. You could consider adding something like this to highway=footway { existing stuff; set mkgmap:set_unconnected_type=none; set mkgmap:set_semi_connected_type=none; } [existing stuff] Ticker On Sun, 2022-01-09 at 23:59 +0100, jose1711 wrote:
hello all, my etrex legend has only 8 mb available for custom maps so sacrificing buildings is an obvious choice. just removing the buildings from the style however results in something like this:
see that comb-shaped ways? those are usually bits leading to building entrances (here's the source: https://www.openstreetmap.org/#map=18/48.75978/17.82890). frankly, i don't really need them as they don't really carry any important information. douglas-pecker does not help here so i wonder if anyone has an idea how this can be optimized. i still want to retain the footways, just don't want them to be too "hairy". if this is not an easy task and involves too much coding then i will probably give up but before that i just wanted to ask if anyone has any idea. thank you, jose _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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Thank you all for help. The unconnected/semi-connected type seems to do exactly what I want to. Cheers, jose On Thu, Jan 13, 2022 at 12:23 AM Ticker Berkin <rwb-mkgmap@jagit.co.uk> wrote:
Hi Jose
I don't see from your display which you mean, but, from the OSM area, I think I understand.
You could consider adding something like this to highway=footway { existing stuff; set mkgmap:set_unconnected_type=none; set mkgmap:set_semi_connected_type=none; } [existing stuff]
Ticker
On Sun, 2022-01-09 at 23:59 +0100, jose1711 wrote:
hello all, my etrex legend has only 8 mb available for custom maps so sacrificing buildings is an obvious choice. just removing the buildings from the style however results in something like this:
see that comb-shaped ways? those are usually bits leading to building entrances (here's the source: https://www.openstreetmap.org/#map=18/48.75978/17.82890). frankly, i don't really need them as they don't really carry any important information. douglas-pecker does not help here so i wonder if anyone has an idea how this can be optimized. i still want to retain the footways, just don't want them to be too "hairy". if this is not an easy task and involves too much coding then i will probably give up but before that i just wanted to ask if anyone has any idea. thank you, jose _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
_______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
participants (5)
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Gerd Petermann
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jose1711
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Jozef Riha
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osm
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Ticker Berkin