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I've been following the "sea floods" topic and have found that ,yes, a x4b polygon is not needed to generate 'non flooding' seas. However, I 'm finding ,I need to include x4b at draworder=0 (sea at order 1 & land at 2) to override Mapsource's hideous basemap, It works brilliantly - all islands appear; no flooding, even in the most 'challenging' circumstances and no basemap! Unfortunately, those tiles are not routable as mkgmap --routes only seems to work with a default style. Is there any way of tweaking mkgmap? Many Thanks Nick
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Hi Nick,
Unfortunately, those tiles are not routable as mkgmap --routes only seems to work with a default style.
Routing should work with any style as long as the roads are given sensible garmin types/resolutions. There certainly shouldn't be any interaction between routing and sea generation. Mark
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On 02.03.2010 14:31, n willink wrote:
I've been following the "sea floods" topic and have found that ,yes, a x4b polygon is not needed to generate 'non flooding' seas. However, I 'm finding ,I need to include x4b at draworder=0 (sea at order 1 & land at 2) to override Mapsource's hideous basemap, It works brilliantly - all islands appear; no flooding, even in the most 'challenging' circumstances and no basemap!
Unfortunately, those tiles are not routable as mkgmap --routes only seems to work with a default style.
Is there any way of tweaking mkgmap?
Many Thanks
Nick
_______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
I am sure you do something wrong regarding the flooding, and for the routing as well. Use maptk instead of ati.land (that does not create correct typfiles). Best read through the pdf help of cpgsmapper from beginning to end to know what you are doing.
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I'm not so sure I understand - is there something wrong with my typ file if it generates seas without flooding at any zoom level? I appreciate having to readup on creating routable styles. -------------------------------------------------- From: "Felix Hartmann" <extremecarver@googlemail.com> Sent: Tuesday, March 02, 2010 8:58 PM To: <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] routable tiles with visible seas
On 02.03.2010 14:31, n willink wrote:
I've been following the "sea floods" topic and have found that ,yes, a x4b polygon is not needed to generate 'non flooding' seas. However, I 'm finding ,I need to include x4b at draworder=0 (sea at order 1 & land at 2) to override Mapsource's hideous basemap, It works brilliantly - all islands appear; no flooding, even in the most 'challenging' circumstances and no basemap!
Unfortunately, those tiles are not routable as mkgmap --routes only seems to work with a default style.
Is there any way of tweaking mkgmap?
Many Thanks
Nick
_______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
I am sure you do something wrong regarding the flooding, and for the routing as well. Use maptk instead of ati.land (that does not create correct typfiles). Best read through the pdf help of cpgsmapper from beginning to end to know what you are doing.
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On 02.03.2010 23:05, n willink wrote:
I'm not so sure I understand - is there something wrong with my typ file if it generates seas without flooding at any zoom level? No but there is something wrong if it only works using 0x4b. I tried it out in Mapsource 6.13.x; 6.15.x Basecamp, etrex, mobile XT, nuvi 255 and edge 705. All have no flooding. And this does not matter whether 0x4b is not defined in typfile, or neither defined nor present in the maps.
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Hi Nick,
I'm not so sure I understand - is there something wrong with my typ file if it generates seas without flooding at any zoom level? I appreciate having to readup on creating routable styles.
If you are using --generate-sea=polygons (or no-mp, means the same) you need to define a land type in your polygons style file, similar to this: natural=land [0x010100 resolution 12] I have used 0x010100 for the type but other people have used other codes. You also need to have an entry in the typ file for that polygon type specifying a draw priority that is above the sea polygons otherwise you won't get any visible land. Mark
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Thanks Mark I'm sure I've not made myself clear as I've done what you suggested using 0 x 27 for natural=land . My problem was how to prevent Mapsource from plotting its annoying basemap. My solution was to use 4b at drawpriority= 0 using MapTK but perhaps there is another one? -------------------------------------------------- From: "Mark Burton" <markb@ordern.com> Sent: Tuesday, March 02, 2010 10:14 PM To: <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] routable tiles with visible seas
Hi Nick,
I'm not so sure I understand - is there something wrong with my typ file if it generates seas without flooding at any zoom level? I appreciate having to readup on creating routable styles.
If you are using --generate-sea=polygons (or no-mp, means the same) you need to define a land type in your polygons style file, similar to this:
natural=land [0x010100 resolution 12]
I have used 0x010100 for the type but other people have used other codes.
You also need to have an entry in the typ file for that polygon type specifying a draw priority that is above the sea polygons otherwise you won't get any visible land.
Mark
participants (3)
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Felix Hartmann
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Mark Burton
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n willink