suggest a polygon hexcode for place of worship
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Any suggested hex others recylce for place_of_worship polygons? -- cheers, maning ------------------------------------------------------ "Freedom is still the most radical idea of all" -N.Branden wiki: http://esambale.wikispaces.com/ blog: http://epsg4253.wordpress.com/ ------------------------------------------------------
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On Tue, Aug 10, 2010 at 12:21:42PM +0800, maning sambale wrote:
Any suggested hex others recylce for place_of_worship polygons?
resources/garmin_feature_list.csv does not list 0x0f..0x13. Did you try any of them? Of the documented ones, you might want to choose 0x1a (cemetery) in order to distinquish it from building=*, which is 0x13. Marko
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Dear Marko, On Wed, Aug 11, 2010 at 6:13 PM, Marko Mäkelä <marko.makela@iki.fi> wrote:
you might want to choose 0x1a (cemetery) Thanks for the tip.
More POIs are becoming areas/polygons these days. -- cheers, maning ------------------------------------------------------ "Freedom is still the most radical idea of all" -N.Branden wiki: http://esambale.wikispaces.com/ blog: http://epsg4253.wordpress.com/ ------------------------------------------------------
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Dear Maning,
More POIs are becoming areas/polygons these days.
Did r1669 fix this for you? I reviewed the points file and added anything that seemed doable as polygons to the polygons file. (I did not add bus, tram and train stops; I hope that nobody is going to replace the highway=bus_stop,shelter=yes points with 1m*3m polygons.) Marko
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Thanks for style update. I will sync them to my own style file and report problems. On Fri, Aug 13, 2010 at 7:59 PM, Marko Mäkelä <marko.makela@iki.fi> wrote:
Dear Maning,
More POIs are becoming areas/polygons these days.
Did r1669 fix this for you? I reviewed the points file and added anything that seemed doable as polygons to the polygons file. (I did not add bus, tram and train stops; I hope that nobody is going to replace the highway=bus_stop,shelter=yes points with 1m*3m polygons.)
Marko _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
-- cheers, maning ------------------------------------------------------ "Freedom is still the most radical idea of all" -N.Branden wiki: http://esambale.wikispaces.com/ blog: http://epsg4253.wordpress.com/ ------------------------------------------------------
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On Aug 10, 2010, at 6:21, maning sambale wrote:
Any suggested hex others recylce for place_of_worship polygons?
I have this at the beginning of my polygons file: amenity=place_of_worship & (building!=*) {add building=yes} Which ensures that a place of worship polygon will be treated as a building polygon. (I think a place of worship POI gets created too, using the polygon to POI conversion.) Cheers
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Dear Clinton,
amenity=place_of_worship & (building!=*) {add building=yes} Which ensures that a place of worship polygon will be treated as a building polygon. (I think a place of worship POI gets created too, using the polygon to POI conversion.) I don't think this will work in some cases, because some place_of_worship polygons in my area have detailed data of buildings, parking inside the polygon.
See this example: http://www.openstreetmap.org/browse/way/39724055
Cheers _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
-- cheers, maning ------------------------------------------------------ "Freedom is still the most radical idea of all" -N.Branden wiki: http://esambale.wikispaces.com/ blog: http://epsg4253.wordpress.com/ ------------------------------------------------------
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On Fri, Aug 13, 2010 at 11:27:48PM +0200, Clinton Gladstone wrote:
I have this at the beginning of my polygons file:
amenity=place_of_worship & (building!=*) {add building=yes}
The building!=* is redundant, because add does not touch existing attributes.
Which ensures that a place of worship polygon will be treated as a building polygon. (I think a place of worship POI gets created too, using the polygon to POI conversion.)
I added amenity=* to the polygon file, as an alternative to building=*. In that way, all amenities that are not otherwise translated to polygons will be translated into building polygons. A nice option could be to control the areas-to-polygons translation directly from the style files. I wouldn't want to generate POIs for unnamed forest patches, for example. And I guess sometimes you could just want to generate the POI but no polygon. Best regards, Marko
participants (3)
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Clinton Gladstone
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maning sambale
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Marko Mäkelä