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Hi I noticed that the default style only renders Beaches as a point not a polygon. Beaches as a polygon may be unimportant to many but I feel that without them maps are very misleading and incomplete - see picture http://files.mkgmap.org.uk/download/437/beach.jpg (left default style , right with beach) Garmin deems them important as they are included as an option in their kmtf files for their City Navigator maps and nuvis etc. Given the fact that only a very limited number of polygons are used in a kmtf file, the beach inclusion seems quite significant. They use 0x10C06 in City Navigator. Just a suggestion r. Nick -- Sent from: http://gis.19327.n8.nabble.com/Mkgmap-Development-f5324443.html
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Hi Nick, Remarkable that this have not been noticed already! I would suggest polygon type 0x53, typ viewer shows this as is the non NT version of 0x10C06 (if that matters). And please add natural=sand. Suggestion: natural=beach | natural=sand [0x53 resolution 20] ________________________________ Van: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> namens nwillink <osm@pinns.co.uk> Verzonden: woensdag 26 september 2018 23:04 Aan: mkgmap-dev@lists.mkgmap.org.uk Onderwerp: [mkgmap-dev] Beaches as a polygon Hi I noticed that the default style only renders Beaches as a point not a polygon. Beaches as a polygon may be unimportant to many but I feel that without them maps are very misleading and incomplete - see picture http://files.mkgmap.org.uk/download/437/beach.jpg (left default style , right with beach) Garmin deems them important as they are included as an option in their kmtf files for their City Navigator maps and nuvis etc. Given the fact that only a very limited number of polygons are used in a kmtf file, the beach inclusion seems quite significant. They use 0x10C06 in City Navigator. Just a suggestion r. Nick -- Sent from: http://gis.19327.n8.nabble.com/Mkgmap-Development-f5324443.html _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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Hi Minko Yes, 0x53 sounds good ; I have 53 down as 'flat , mud " r Nick On 27/09/2018 09:05, lig fietser wrote:
Hi Nick, Remarkable that this have not been noticed already! I would suggest polygon type 0x53, typ viewer shows this as is the non NT version of 0x10C06 (if that matters). And please add natural=sand. Suggestion:
natural=beach | natural=sand [0x53 resolution 20] ------------------------------------------------------------------------ *Van:* mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> namens nwillink <osm@pinns.co.uk> *Verzonden:* woensdag 26 september 2018 23:04 *Aan:* mkgmap-dev@lists.mkgmap.org.uk *Onderwerp:* [mkgmap-dev] Beaches as a polygon Hi
I noticed that the default style only renders Beaches as a point not a polygon.
Beaches as a polygon may be unimportant to many but I feel that without them maps are very misleading and incomplete -
see picture
http://files.mkgmap.org.uk/download/437/beach.jpg
(left default style , right with beach)
Garmin deems them important as they are included as an option in their kmtf files for their City Navigator maps and nuvis etc.
Given the fact that only a very limited number of polygons are used in a kmtf file, the beach inclusion seems quite significant.
They use 0x10C06 in City Navigator.
Just a suggestion
r.
Nick
-- Sent from: http://gis.19327.n8.nabble.com/Mkgmap-Development-f5324443.html _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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Just noticed that both Basecamp and Mapsource don't seem to show 0x53 :( On 27/09/2018 09:48, osm@pinns wrote:
Hi Minko
Yes, 0x53 sounds good ; I have 53 down as 'flat , mud "
r
Nick
On 27/09/2018 09:05, lig fietser wrote:
Hi Nick, Remarkable that this have not been noticed already! I would suggest polygon type 0x53, typ viewer shows this as is the non NT version of 0x10C06 (if that matters). And please add natural=sand. Suggestion:
natural=beach | natural=sand [0x53 resolution 20] ------------------------------------------------------------------------ *Van:* mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> namens nwillink <osm@pinns.co.uk> *Verzonden:* woensdag 26 september 2018 23:04 *Aan:* mkgmap-dev@lists.mkgmap.org.uk *Onderwerp:* [mkgmap-dev] Beaches as a polygon Hi
I noticed that the default style only renders Beaches as a point not a polygon.
Beaches as a polygon may be unimportant to many but I feel that without them maps are very misleading and incomplete -
see picture
http://files.mkgmap.org.uk/download/437/beach.jpg
(left default style , right with beach)
Garmin deems them important as they are included as an option in their kmtf files for their City Navigator maps and nuvis etc.
Given the fact that only a very limited number of polygons are used in a kmtf file, the beach inclusion seems quite significant.
They use 0x10C06 in City Navigator.
Just a suggestion
r.
Nick
-- Sent from: http://gis.19327.n8.nabble.com/Mkgmap-Development-f5324443.html _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
_______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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Sorry , had the wrong style ; yes 53 does show up On 27/09/2018 10:14, osm@pinns wrote:
Just noticed that both Basecamp and Mapsource don't seem to show 0x53 :(
On 27/09/2018 09:48, osm@pinns wrote:
Hi Minko
Yes, 0x53 sounds good ; I have 53 down as 'flat , mud "
r
Nick
On 27/09/2018 09:05, lig fietser wrote:
Hi Nick, Remarkable that this have not been noticed already! I would suggest polygon type 0x53, typ viewer shows this as is the non NT version of 0x10C06 (if that matters). And please add natural=sand. Suggestion:
natural=beach | natural=sand [0x53 resolution 20] ------------------------------------------------------------------------ *Van:* mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> namens nwillink <osm@pinns.co.uk> *Verzonden:* woensdag 26 september 2018 23:04 *Aan:* mkgmap-dev@lists.mkgmap.org.uk *Onderwerp:* [mkgmap-dev] Beaches as a polygon Hi
I noticed that the default style only renders Beaches as a point not a polygon.
Beaches as a polygon may be unimportant to many but I feel that without them maps are very misleading and incomplete -
see picture
http://files.mkgmap.org.uk/download/437/beach.jpg
(left default style , right with beach)
Garmin deems them important as they are included as an option in their kmtf files for their City Navigator maps and nuvis etc.
Given the fact that only a very limited number of polygons are used in a kmtf file, the beach inclusion seems quite significant.
They use 0x10C06 in City Navigator.
Just a suggestion
r.
Nick
-- Sent from: http://gis.19327.n8.nabble.com/Mkgmap-Development-f5324443.html _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
_______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
_______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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Hi all, thanks for the input. I'll try this change tomorrow and if I find no problems I'll commit it. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von osm@pinns <osm@pinns.co.uk> Gesendet: Donnerstag, 27. September 2018 11:23 An: mkgmap-dev@lists.mkgmap.org.uk Betreff: Re: [mkgmap-dev] Beaches as a polygon Sorry , had the wrong style ; yes 53 does show up On 27/09/2018 10:14, osm@pinns wrote: Just noticed that both Basecamp and Mapsource don't seem to show 0x53 :( On 27/09/2018 09:48, osm@pinns wrote: Hi Minko Yes, 0x53 sounds good ; I have 53 down as 'flat , mud " r Nick On 27/09/2018 09:05, lig fietser wrote: Hi Nick, Remarkable that this have not been noticed already! I would suggest polygon type 0x53, typ viewer shows this as is the non NT version of 0x10C06 (if that matters). And please add natural=sand. Suggestion: natural=beach | natural=sand [0x53 resolution 20] ________________________________ Van: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk><mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk> namens nwillink <osm@pinns.co.uk><mailto:osm@pinns.co.uk> Verzonden: woensdag 26 september 2018 23:04 Aan: mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk> Onderwerp: [mkgmap-dev] Beaches as a polygon Hi I noticed that the default style only renders Beaches as a point not a polygon. Beaches as a polygon may be unimportant to many but I feel that without them maps are very misleading and incomplete - see picture http://files.mkgmap.org.uk/download/437/beach.jpg (left default style , right with beach) Garmin deems them important as they are included as an option in their kmtf files for their City Navigator maps and nuvis etc. Given the fact that only a very limited number of polygons are used in a kmtf file, the beach inclusion seems quite significant. They use 0x10C06 in City Navigator. Just a suggestion r. Nick -- Sent from: http://gis.19327.n8.nabble.com/Mkgmap-Development-f5324443.html _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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Hi, I tried the rule natural=beach | natural=sand [0x53 resolution 20] without any typ file and I think the result looks worse compared to a map without those polygons, at least in Basecamp and Mapsource. I assume you tested with a typ file? Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Gerd Petermann <gpetermann_muenchen@hotmail.com> Gesendet: Donnerstag, 27. September 2018 18:22 An: osm@pinns; Development list for mkgmap Betreff: Re: [mkgmap-dev] Beaches as a polygon Hi all, thanks for the input. I'll try this change tomorrow and if I find no problems I'll commit it. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von osm@pinns <osm@pinns.co.uk> Gesendet: Donnerstag, 27. September 2018 11:23 An: mkgmap-dev@lists.mkgmap.org.uk Betreff: Re: [mkgmap-dev] Beaches as a polygon Sorry , had the wrong style ; yes 53 does show up On 27/09/2018 10:14, osm@pinns wrote: Just noticed that both Basecamp and Mapsource don't seem to show 0x53 :( On 27/09/2018 09:48, osm@pinns wrote: Hi Minko Yes, 0x53 sounds good ; I have 53 down as 'flat , mud " r Nick On 27/09/2018 09:05, lig fietser wrote: Hi Nick, Remarkable that this have not been noticed already! I would suggest polygon type 0x53, typ viewer shows this as is the non NT version of 0x10C06 (if that matters). And please add natural=sand. Suggestion: natural=beach | natural=sand [0x53 resolution 20] ________________________________ Van: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk><mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk> namens nwillink <osm@pinns.co.uk><mailto:osm@pinns.co.uk> Verzonden: woensdag 26 september 2018 23:04 Aan: mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk> Onderwerp: [mkgmap-dev] Beaches as a polygon Hi I noticed that the default style only renders Beaches as a point not a polygon. Beaches as a polygon may be unimportant to many but I feel that without them maps are very misleading and incomplete - see picture http://files.mkgmap.org.uk/download/437/beach.jpg (left default style , right with beach) Garmin deems them important as they are included as an option in their kmtf files for their City Navigator maps and nuvis etc. Given the fact that only a very limited number of polygons are used in a kmtf file, the beach inclusion seems quite significant. They use 0x10C06 in City Navigator. Just a suggestion r. Nick -- Sent from: http://gis.19327.n8.nabble.com/Mkgmap-Development-f5324443.html _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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What did you expect? Of course a typ file is needed to make that map look a little bit better. Without a typ file the garmin default map is a disaster, sorry to say this. It's better to include a polygon that matters than leaving it out because the layout sucks. Otherwise we better not render forests etc as well. ________________________________ Van: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> namens Gerd Petermann <gpetermann_muenchen@hotmail.com> Verzonden: donderdag 27 september 2018 23:24 Aan: osm@pinns; Development list for mkgmap Onderwerp: Re: [mkgmap-dev] Beaches as a polygon Hi, I tried the rule natural=beach | natural=sand [0x53 resolution 20] without any typ file and I think the result looks worse compared to a map without those polygons, at least in Basecamp and Mapsource. I assume you tested with a typ file? Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Gerd Petermann <gpetermann_muenchen@hotmail.com> Gesendet: Donnerstag, 27. September 2018 18:22 An: osm@pinns; Development list for mkgmap Betreff: Re: [mkgmap-dev] Beaches as a polygon Hi all, thanks for the input. I'll try this change tomorrow and if I find no problems I'll commit it. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von osm@pinns <osm@pinns.co.uk> Gesendet: Donnerstag, 27. September 2018 11:23 An: mkgmap-dev@lists.mkgmap.org.uk Betreff: Re: [mkgmap-dev] Beaches as a polygon Sorry , had the wrong style ; yes 53 does show up On 27/09/2018 10:14, osm@pinns wrote: Just noticed that both Basecamp and Mapsource don't seem to show 0x53 :( On 27/09/2018 09:48, osm@pinns wrote: Hi Minko Yes, 0x53 sounds good ; I have 53 down as 'flat , mud " r Nick On 27/09/2018 09:05, lig fietser wrote: Hi Nick, Remarkable that this have not been noticed already! I would suggest polygon type 0x53, typ viewer shows this as is the non NT version of 0x10C06 (if that matters). And please add natural=sand. Suggestion: natural=beach | natural=sand [0x53 resolution 20] ________________________________ Van: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk><mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk> namens nwillink <osm@pinns.co.uk><mailto:osm@pinns.co.uk> Verzonden: woensdag 26 september 2018 23:04 Aan: mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk> Onderwerp: [mkgmap-dev] Beaches as a polygon Hi I noticed that the default style only renders Beaches as a point not a polygon. Beaches as a polygon may be unimportant to many but I feel that without them maps are very misleading and incomplete - see picture http://files.mkgmap.org.uk/download/437/beach.jpg (left default style , right with beach) Garmin deems them important as they are included as an option in their kmtf files for their City Navigator maps and nuvis etc. Given the fact that only a very limited number of polygons are used in a kmtf file, the beach inclusion seems quite significant. They use 0x10C06 in City Navigator. Just a suggestion r. Nick -- Sent from: http://gis.19327.n8.nabble.com/Mkgmap-Development-f5324443.html _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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Hmm, of course the map looks better with a nice typ file, but up to now mkgmap comes without one. We could also render other natural values like heath, grassland etc. to improve the map, but we don't. I think the reason is again that we don't have a typ file. So, what is the reason that there is no TYP file in the package? My own graphical abilities are very limited :-( Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von lig fietser <ligfietser@hotmail.com> Gesendet: Freitag, 28. September 2018 09:26 An: osm@pinns; Development list for mkgmap Betreff: Re: [mkgmap-dev] Beaches as a polygon What did you expect? Of course a typ file is needed to make that map look a little bit better. Without a typ file the garmin default map is a disaster, sorry to say this. It's better to include a polygon that matters than leaving it out because the layout sucks. Otherwise we better not render forests etc as well. ________________________________ Van: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> namens Gerd Petermann <gpetermann_muenchen@hotmail.com> Verzonden: donderdag 27 september 2018 23:24 Aan: osm@pinns; Development list for mkgmap Onderwerp: Re: [mkgmap-dev] Beaches as a polygon Hi, I tried the rule natural=beach | natural=sand [0x53 resolution 20] without any typ file and I think the result looks worse compared to a map without those polygons, at least in Basecamp and Mapsource. I assume you tested with a typ file? Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Gerd Petermann <gpetermann_muenchen@hotmail.com> Gesendet: Donnerstag, 27. September 2018 18:22 An: osm@pinns; Development list for mkgmap Betreff: Re: [mkgmap-dev] Beaches as a polygon Hi all, thanks for the input. I'll try this change tomorrow and if I find no problems I'll commit it. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von osm@pinns <osm@pinns.co.uk> Gesendet: Donnerstag, 27. September 2018 11:23 An: mkgmap-dev@lists.mkgmap.org.uk Betreff: Re: [mkgmap-dev] Beaches as a polygon Sorry , had the wrong style ; yes 53 does show up On 27/09/2018 10:14, osm@pinns wrote: Just noticed that both Basecamp and Mapsource don't seem to show 0x53 :( On 27/09/2018 09:48, osm@pinns wrote: Hi Minko Yes, 0x53 sounds good ; I have 53 down as 'flat , mud " r Nick On 27/09/2018 09:05, lig fietser wrote: Hi Nick, Remarkable that this have not been noticed already! I would suggest polygon type 0x53, typ viewer shows this as is the non NT version of 0x10C06 (if that matters). And please add natural=sand. Suggestion: natural=beach | natural=sand [0x53 resolution 20] ________________________________ Van: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk><mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk> namens nwillink <osm@pinns.co.uk><mailto:osm@pinns.co.uk> Verzonden: woensdag 26 september 2018 23:04 Aan: mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk> Onderwerp: [mkgmap-dev] Beaches as a polygon Hi I noticed that the default style only renders Beaches as a point not a polygon. Beaches as a polygon may be unimportant to many but I feel that without them maps are very misleading and incomplete - see picture http://files.mkgmap.org.uk/download/437/beach.jpg (left default style , right with beach) Garmin deems them important as they are included as an option in their kmtf files for their City Navigator maps and nuvis etc. Given the fact that only a very limited number of polygons are used in a kmtf file, the beach inclusion seems quite significant. They use 0x10C06 in City Navigator. Just a suggestion r. Nick -- Sent from: http://gis.19327.n8.nabble.com/Mkgmap-Development-f5324443.html _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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Hi Gerd For a number of reasons, the main reason is that up to now nobody has time to maintain this 🙁 It is also a very complicated because there are always folks who don't like the map style. And garmin devices don't render it consistently and there are differences in rendering between the garmin units vs mapsource/basecamp. I have read that someone on this list (I don't have a link at the moment) who has developed the "mapnik/osm carto style" for the default map further than I have done in the past for Lambertus' garmin maps. Maybe he is willing to share this for the default mkgmap style? ________________________________ Van: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> namens Gerd Petermann <gpetermann_muenchen@hotmail.com> Verzonden: vrijdag 28 september 2018 00:37 Aan: Development list for mkgmap Onderwerp: Re: [mkgmap-dev] Beaches as a polygon Hmm, of course the map looks better with a nice typ file, but up to now mkgmap comes without one. We could also render other natural values like heath, grassland etc. to improve the map, but we don't. I think the reason is again that we don't have a typ file. So, what is the reason that there is no TYP file in the package? My own graphical abilities are very limited :-( Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von lig fietser <ligfietser@hotmail.com> Gesendet: Freitag, 28. September 2018 09:26 An: osm@pinns; Development list for mkgmap Betreff: Re: [mkgmap-dev] Beaches as a polygon What did you expect? Of course a typ file is needed to make that map look a little bit better. Without a typ file the garmin default map is a disaster, sorry to say this. It's better to include a polygon that matters than leaving it out because the layout sucks. Otherwise we better not render forests etc as well. ________________________________ Van: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> namens Gerd Petermann <gpetermann_muenchen@hotmail.com> Verzonden: donderdag 27 september 2018 23:24 Aan: osm@pinns; Development list for mkgmap Onderwerp: Re: [mkgmap-dev] Beaches as a polygon Hi, I tried the rule natural=beach | natural=sand [0x53 resolution 20] without any typ file and I think the result looks worse compared to a map without those polygons, at least in Basecamp and Mapsource. I assume you tested with a typ file? Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Gerd Petermann <gpetermann_muenchen@hotmail.com> Gesendet: Donnerstag, 27. September 2018 18:22 An: osm@pinns; Development list for mkgmap Betreff: Re: [mkgmap-dev] Beaches as a polygon Hi all, thanks for the input. I'll try this change tomorrow and if I find no problems I'll commit it. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von osm@pinns <osm@pinns.co.uk> Gesendet: Donnerstag, 27. September 2018 11:23 An: mkgmap-dev@lists.mkgmap.org.uk Betreff: Re: [mkgmap-dev] Beaches as a polygon Sorry , had the wrong style ; yes 53 does show up On 27/09/2018 10:14, osm@pinns wrote: Just noticed that both Basecamp and Mapsource don't seem to show 0x53 :( On 27/09/2018 09:48, osm@pinns wrote: Hi Minko Yes, 0x53 sounds good ; I have 53 down as 'flat , mud " r Nick On 27/09/2018 09:05, lig fietser wrote: Hi Nick, Remarkable that this have not been noticed already! I would suggest polygon type 0x53, typ viewer shows this as is the non NT version of 0x10C06 (if that matters). And please add natural=sand. Suggestion: natural=beach | natural=sand [0x53 resolution 20] ________________________________ Van: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk><mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk> namens nwillink <osm@pinns.co.uk><mailto:osm@pinns.co.uk> Verzonden: woensdag 26 september 2018 23:04 Aan: mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk> Onderwerp: [mkgmap-dev] Beaches as a polygon Hi I noticed that the default style only renders Beaches as a point not a polygon. Beaches as a polygon may be unimportant to many but I feel that without them maps are very misleading and incomplete - see picture http://files.mkgmap.org.uk/download/437/beach.jpg (left default style , right with beach) Garmin deems them important as they are included as an option in their kmtf files for their City Navigator maps and nuvis etc. Given the fact that only a very limited number of polygons are used in a kmtf file, the beach inclusion seems quite significant. They use 0x10C06 in City Navigator. Just a suggestion r. Nick -- Sent from: http://gis.19327.n8.nabble.com/Mkgmap-Development-f5324443.html _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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Hello That default typ-file was me I volunteer in maintaining a default typ for mkgmap For now I made my own style + typ which is an nearly exact copy of mapnik up to today (whatever they render I do as well without implementing personal interests) https://github.com/Jorisbo/Mkgmap-Mapnik-Style-Garmin if follow up: https://github.com/gravitystorm/openstreetmap-carto/blob/master/CHANGELOG.md I also have a typ file for ‘lambertus style’ (which needs an color update on some icons) I can make one for what’s called the mkgmap default style? Let me know if it’s worth the effort and what kind of conditions you think of Example of the basecamp result https://www.openstreetmap.org/#map=18/47.84824/12.47578 [cid:image002.png@01D45A8B.DE77E3A0] [cid:image001.png@01D45A8D.27EC6780] Van: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> Namens lig fietser Verzonden: vrijdag 28 september 2018 11:56 Aan: Gerd Petermann <gpetermann_muenchen@hotmail.com>; Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Onderwerp: Re: [mkgmap-dev] Beaches as a polygon Hi Gerd For a number of reasons, the main reason is that up to now nobody has time to maintain this 🙁 It is also a very complicated because there are always folks who don't like the map style. And garmin devices don't render it consistently and there are differences in rendering between the garmin units vs mapsource/basecamp. I have read that someone on this list (I don't have a link at the moment) who has developed the "mapnik/osm carto style" for the default map further than I have done in the past for Lambertus' garmin maps. Maybe he is willing to share this for the default mkgmap style? ________________________________ Van: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk<mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk>> namens Gerd Petermann <gpetermann_muenchen@hotmail.com<mailto:gpetermann_muenchen@hotmail.com>> Verzonden: vrijdag 28 september 2018 00:37 Aan: Development list for mkgmap Onderwerp: Re: [mkgmap-dev] Beaches as a polygon Hmm, of course the map looks better with a nice typ file, but up to now mkgmap comes without one. We could also render other natural values like heath, grassland etc. to improve the map, but we don't. I think the reason is again that we don't have a typ file. So, what is the reason that there is no TYP file in the package? My own graphical abilities are very limited :-( Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk<mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk>> im Auftrag von lig fietser <ligfietser@hotmail.com<mailto:ligfietser@hotmail.com>> Gesendet: Freitag, 28. September 2018 09:26 An: osm@pinns; Development list for mkgmap Betreff: Re: [mkgmap-dev] Beaches as a polygon What did you expect? Of course a typ file is needed to make that map look a little bit better. Without a typ file the garmin default map is a disaster, sorry to say this. It's better to include a polygon that matters than leaving it out because the layout sucks. Otherwise we better not render forests etc as well. ________________________________ Van: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk<mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk>> namens Gerd Petermann <gpetermann_muenchen@hotmail.com<mailto:gpetermann_muenchen@hotmail.com>> Verzonden: donderdag 27 september 2018 23:24 Aan: osm@pinns; Development list for mkgmap Onderwerp: Re: [mkgmap-dev] Beaches as a polygon Hi, I tried the rule natural=beach | natural=sand [0x53 resolution 20] without any typ file and I think the result looks worse compared to a map without those polygons, at least in Basecamp and Mapsource. I assume you tested with a typ file? Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk<mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk>> im Auftrag von Gerd Petermann <gpetermann_muenchen@hotmail.com<mailto:gpetermann_muenchen@hotmail.com>> Gesendet: Donnerstag, 27. September 2018 18:22 An: osm@pinns; Development list for mkgmap Betreff: Re: [mkgmap-dev] Beaches as a polygon Hi all, thanks for the input. I'll try this change tomorrow and if I find no problems I'll commit it. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk<mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk>> im Auftrag von osm@pinns <osm@pinns.co.uk<mailto:osm@pinns.co.uk>> Gesendet: Donnerstag, 27. September 2018 11:23 An: mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk> Betreff: Re: [mkgmap-dev] Beaches as a polygon Sorry , had the wrong style ; yes 53 does show up On 27/09/2018 10:14, osm@pinns wrote: Just noticed that both Basecamp and Mapsource don't seem to show 0x53 :( On 27/09/2018 09:48, osm@pinns wrote: Hi Minko Yes, 0x53 sounds good ; I have 53 down as 'flat , mud " r Nick On 27/09/2018 09:05, lig fietser wrote: Hi Nick, Remarkable that this have not been noticed already! I would suggest polygon type 0x53, typ viewer shows this as is the non NT version of 0x10C06 (if that matters). And please add natural=sand. Suggestion: natural=beach | natural=sand [0x53 resolution 20] ________________________________ Van: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk<mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk>><mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk> namens nwillink <osm@pinns.co.uk<mailto:osm@pinns.co.uk>><mailto:osm@pinns.co.uk> Verzonden: woensdag 26 september 2018 23:04 Aan: mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk%3cmailto:mkgmap-dev@lists.mkgmap.org.uk>> Onderwerp: [mkgmap-dev] Beaches as a polygon Hi I noticed that the default style only renders Beaches as a point not a polygon. Beaches as a polygon may be unimportant to many but I feel that without them maps are very misleading and incomplete - see picture http://files.mkgmap.org.uk/download/437/beach.jpg (left default style , right with beach) Garmin deems them important as they are included as an option in their kmtf files for their City Navigator maps and nuvis etc. Given the fact that only a very limited number of polygons are used in a kmtf file, the beach inclusion seems quite significant. They use 0x10C06 in City Navigator. Just a suggestion r. Nick -- Sent from: http://gis.19327.n8.nabble.com/Mkgmap-Development-f5324443.html _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk%3cmailto:mkgmap-dev@lists.mkgmap.org.uk>> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk%3cmailto:mkgmap-dev@lists.mkgmap.org.uk>> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk%3cmailto:mkgmap-dev@lists.mkgmap.org.uk>> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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Hi Joris,
I volunteer in maintaining a default typ for mkgmap
This is very interesting, thanks! I think you should clearly state the license for your work. Especially because it include graphics art, which is quite heavy topic, when dealing with copyrights. -- Best regards, Andrzej
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Hello Andrzej,
From which perspective are you talking?
For me personal drawing simple single collored 16 x16 bitmap pixel icons is free for the community. Don't need my name on them, so no need of copyrights from that perspective. But if they are obvious look a likes of openstreetmap-carto of course it should not be against their rules. As for as I can see it states that its freely distributable as long as you mention them . Link to openstreetmap carto on github https://github.com/gravitystorm/openstreetmap-carto) Link to their license page https://github.com/gravitystorm/openstreetmap-carto/blob/master/LICENSE.txt Link to openstreetmap license statement http://opendatacommons.org/licenses/odbl/ Gr Joris -----Oorspronkelijk bericht----- Van: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> Namens Andrzej Popowski Verzonden: woensdag 3 oktober 2018 10:10 Aan: mkgmap-dev@lists.mkgmap.org.uk Onderwerp: Re: [mkgmap-dev] Beaches as a polygon Hi Joris,
I volunteer in maintaining a default typ for mkgmap
This is very interesting, thanks! I think you should clearly state the license for your work. Especially because it include graphics art, which is quite heavy topic, when dealing with copyrights. -- Best regards, Andrzej _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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Hi Joris, thanks a lot for this offer. I'd like to see a default typ file in the mkgmap source tree. I have no clear idea about the design. Looking at the existing typ files I guess that we will not find a solution that is accepted by everybody ;-) Reg. licence: I think all we need is a comment in the txt file that states the copyright, presuming that your file doesn't violate the copyrights of others. I have no idea how to proceed now. My suggestion: Create a first version and I'll include it in a new mkgmap branch. Maybe I add some program logic to include the default typ file if apropriate... Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Joris Bo <jorisbo@hotmail.com> Gesendet: Mittwoch, 3. Oktober 2018 16:35 An: Development list for mkgmap Betreff: Re: [mkgmap-dev] Beaches as a polygon Hello Andrzej,
From which perspective are you talking?
For me personal drawing simple single collored 16 x16 bitmap pixel icons is free for the community. Don't need my name on them, so no need of copyrights from that perspective. But if they are obvious look a likes of openstreetmap-carto of course it should not be against their rules. As for as I can see it states that its freely distributable as long as you mention them . Link to openstreetmap carto on github https://github.com/gravitystorm/openstreetmap-carto) Link to their license page https://github.com/gravitystorm/openstreetmap-carto/blob/master/LICENSE.txt Link to openstreetmap license statement http://opendatacommons.org/licenses/odbl/ Gr Joris -----Oorspronkelijk bericht----- Van: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> Namens Andrzej Popowski Verzonden: woensdag 3 oktober 2018 10:10 Aan: mkgmap-dev@lists.mkgmap.org.uk Onderwerp: Re: [mkgmap-dev] Beaches as a polygon Hi Joris,
I volunteer in maintaining a default typ for mkgmap
This is very interesting, thanks! I think you should clearly state the license for your work. Especially because it include graphics art, which is quite heavy topic, when dealing with copyrights. -- Best regards, Andrzej _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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Hi Joris,
From which perspective are you talking?
Well, from my perspective. I would consider your typ for maps, that I publish, but I wont, unless you provide a clear license.
For me personal drawing simple single collored 16 x16 bitmap pixel icons is free for the community.
I understand, but creativity of a content doesn't depend on picture size. Typ file defines a "look and feel" of a map and usually this is the main part of a copyright for a map. So for me a license to use a typ file looks like a necessity. Currently I base my typ file on following resources: https://code.google.com/archive/p/mkgmap-style-sheets/ http://www.sjjb.co.uk/mapicons/ Please note, that both sites states, how I'm allowed to use their work. -- Best regards, Andrzej
participants (6)
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Andrzej Popowski
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Gerd Petermann
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Joris Bo
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lig fietser
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nwillink
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osm@pinns