Routing Restrictions - Auto Routing with Pedestrian Gocus
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1. I want to leave my PNA/Mapsource in the car setting and just have a map for carrouting and a map for outdoorsportsrouting. Setting the PNA to bicycle or pedestrian instead of car makes intelligent auto routing impossible (because road_class and speed_class will not work properly). It makes much more sense to built different maps for car navigation and for pedestrian or bicycle use and instead switching the profile just activating/deactivating a mapset. Adding highway=* {set access = yes} maxspeed=* {set maxspeed = no} will work but makes map compilation much longer. Could there be a commandline parameter like "--ignore-car-information" that will make mkgmap ignore the access and maxspeed key? In fact this would make mkgmap even faster for any kind of outdoor sport-map. 2. I was wondering about how I can make routing available on all sort of highways & routes & aerialways. By default routing doesn't seem to work on key aerialway, even if I put a road_class and road_speed to it. Simply putting this in my style-file will not produce a routable line. highway=cable_car [0x?? road_class=? road_speed=? resolution ??] Instead I have to put the following into my style file: aerialway=cable_car {set highway=cable_car} highway=cable_car [0x?? road_class=? road_speed=? resolution ??] the same goes for all kind of routes or other keys that are not highway. However mkgmap takes a long time working on the set command . Would it be possible to enable routing independantly of the key (be it highway;aerialway;waterway;railway.....]?
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In my opinion the access flags should be contained in the style file, like highway=primary [0x?? road_class=? road_speed=? access=nofoot,nobike resolution ??]
participants (2)
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Felix Hartmann
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Johann Gail