Bay polygons points conversion
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Hi Gerd, I understand what you wrote but, in my case it does not work like that. The natural=bay [0x3d resolution 18] is commented in my polygon style file. The —add-pois-to-areas adds the tag mkgmap:area2poi=true to every polygons. My if statement is based on this tag in my points style. I tried this trick because I thought elements were removed after lines, polygons and points style are applied. My inspiration is based on the fact I am able to create contour lines for forest polygons with the lines style. All my tests are made with Ireland and the bay involved is Clew Bay. David
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Hi David, it would help to understand if you posted your if/else clauses. The —add-pois-to-areas adds the tag mkgmap:area2poi=true to a newly created node, the polygon is NOT changed. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von David <david.tlp@orange.fr> Gesendet: Freitag, 20. Dezember 2019 19:30 An: mkgmap-dev@lists.mkgmap.org.uk Betreff: [mkgmap-dev] Bay polygons points conversion Hi Gerd, I understand what you wrote but, in my case it does not work like that. The natural=bay [0x3d resolution 18] is commented in my polygon style file. The —add-pois-to-areas adds the tag mkgmap:area2poi=true to every polygons. My if statement is based on this tag in my points style. I tried this trick because I thought elements were removed after lines, polygons and points style are applied. My inspiration is based on the fact I am able to create contour lines for forest polygons with the lines style. All my tests are made with Ireland and the bay involved is Clew Bay. David _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
participants (2)
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David
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Gerd Petermann