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Hi Gerd, Mkgmap used to contain some code that attempted to correct incorrect sea and land data where polygons were ordered in the wrong direction. This was removed some time ago because it didn't work properly. I have put together the attached patch that works much better and have been using it for some time. With the sea data that I use, which contains quite a large number of incorrectly ordered polygons, it manages to correct every error it finds. It won't be able to fix really gross errors, but providing most of the data is correct it will produce good results. Please review and commit if happy. Cheers, Mike
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Hi Mike,
This was removed some time ago because it didn't work properly Do you have a version number where this happened? I only know the floodblocker option which is still evaluated in the source.
Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Donnerstag, 31. Dezember 2020 16:17 An: 'Development list for mkgmap' Betreff: [mkgmap-dev] Fix Sea Patch Hi Gerd, Mkgmap used to contain some code that attempted to correct incorrect sea and land data where polygons were ordered in the wrong direction. This was removed some time ago because it didn't work properly. I have put together the attached patch that works much better and have been using it for some time. With the sea data that I use, which contains quite a large number of incorrectly ordered polygons, it manages to correct every error it finds. It won't be able to fix really gross errors, but providing most of the data is correct it will produce good results. Please review and commit if happy. Cheers, Mike
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Hi Gerd, It was removed in revision 4470. Prior to then 'anti-islands' surrounded by water were always converted to islands (there was no option as to whether this happened). Cheers, Mike -----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen@hotmail.com] Sent: 02 January 2021 10:32 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch Hi Mike,
This was removed some time ago because it didn't work properly Do you have a version number where this happened? I only know the floodblocker option which is still evaluated in the source.
Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Donnerstag, 31. Dezember 2020 16:17 An: 'Development list for mkgmap' Betreff: [mkgmap-dev] Fix Sea Patch Hi Gerd, Mkgmap used to contain some code that attempted to correct incorrect sea and land data where polygons were ordered in the wrong direction. This was removed some time ago because it didn't work properly. I have put together the attached patch that works much better and have been using it for some time. With the sea data that I use, which contains quite a large number of incorrectly ordered polygons, it manages to correct every error it finds. It won't be able to fix really gross errors, but providing most of the data is correct it will produce good results. Please review and commit if happy. Cheers, Mike
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Hi Mike & Gerd The floodblocker code is still there and, I think, doesn't work any better or worse than before. I'd never suggest anyone tried use it to fix coastline errors and I think it should be removed. I plan to look through all the sea stuff in detail on Monday Ticker On Sat, 2021-01-02 at 17:52 +0000, Mike Baggaley wrote:
Hi Gerd,
It was removed in revision 4470. Prior to then 'anti-islands' surrounded by water were always converted to islands (there was no option as to whether this happened).
Cheers, Mike
-----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen@hotmail.com] Sent: 02 January 2021 10:32 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch
Hi Mike,
This was removed some time ago because it didn't work properly Do you have a version number where this happened? I only know the floodblocker option which is still evaluated in the source.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Donnerstag, 31. Dezember 2020 16:17 An: 'Development list for mkgmap' Betreff: [mkgmap-dev] Fix Sea Patch
Hi Gerd,
Mkgmap used to contain some code that attempted to correct incorrect sea and land data where polygons were ordered in the wrong direction. This was removed some time ago because it didn't work properly. I have put together the attached patch that works much better and have been using it for some time. With the sea data that I use, which contains quite a large number of incorrectly ordered polygons, it manages to correct every error it finds. It won't be able to fix really gross errors, but providing most of the data is correct it will produce good results.
Please review and commit if happy.
Cheers, Mike
_______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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Hi Mike & Gerd I always try to use the coastline data in the downloaded OSM map to generate the sea with option: --generate-sea=multipolygon,extend-sea -sectors,close-gaps=750 and have only ever had 1 problem with faulty coastline. In this case it wasn't a reversed section but a lake had been tagged with coastline, worse, in the wrong direction so it wasn't treated as an internal sea, rather an island, flipping the rest of the tile to sea. I sometimes have problems with the continuation of the downloaded country's coastlines being cut off and ending up near the middle of tiles, but closer to the wrong edge or, when extended to the edge, they are in the same direction as an adjacent coastline, because the un-crossing is outside the downloaded area. @Mike - Do you use --coastlinefile to circumvent this type of problem and is there an advantage to this over using --precomp-sea? The data seems to need a lot of correcting! If arbitrary bits of coastline are in the wrong direction, should you have another phase, after joining in the same direction and removing anti/islands. Try to join against their direction and moving closed ways to an ambiguous closed list and other ways that joined to an ambiguous linear list. Then see if the ambiguous ones can be resolved, maybe by weighting by the direction of the majority. I feel that some of your fixes of land/sea are too late in the flow of code, ie after generateSeaBackgound has been set. It seems a reasonably assertion that all anti-islands are a mistake in the data. I think the only one is the Caspian Sea, which is unlikely to be fully contained in a tile. checkIslands(), to do the full job, would need to look at the nesting of sea/land/sea... so, given above, I don't think it worthwhile. In verifyHits(), I don't see where any changes that resolves "adjacent hits in same direction" are applied. The 'fix' could make it totally wrong rather than partially wrong. Looking for 3 in the same direction and reversing the middle one might be better. As I said earlier, I've never had a problem where this type of fixing would be of any use. The swapping between land and sea needs to do more than just re-tagging; the multi-polygon handling needs to be considered and also the fullArea of sea. Ticker On Sat, 2021-01-02 at 10:32 +0000, Gerd Petermann wrote:
Hi Mike,
This was removed some time ago because it didn't work properly Do you have a version number where this happened? I only know the floodblocker option which is still evaluated in the source.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Donnerstag, 31. Dezember 2020 16:17 An: 'Development list for mkgmap' Betreff: [mkgmap-dev] Fix Sea Patch
Hi Gerd,
Mkgmap used to contain some code that attempted to correct incorrect sea and land data where polygons were ordered in the wrong direction. This was removed some time ago because it didn't work properly. I have put together the attached patch that works much better and have been using it for some time. With the sea data that I use, which contains quite a large number of incorrectly ordered polygons, it manages to correct every error it finds. It won't be able to fix really gross errors, but providing most of the data is correct it will produce good results.
Please review and commit if happy.
Cheers, Mike _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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Hi Ticker, I use coastline data that is generated from just line data and the algorithm used is not able to properly determine whether polygons are islands or water. It does however make sure polygons are closed, so I don't have problems with having to join ways together and hence I don't use close-gaps or extend sea-sectors. I'm unclear exactly what an anti-island is supposed to be - I have considered it to be a separate bit of sea, and in my data I have lots of those that are correct. They are only incorrect if they are within the sea, rather than the land. For example, if there is a coast road with sea on both sides of it, I am likely to have a separate sea polygon within the land if its connection to the sea is under a bridge. The patch checks for sea within sea and land within land. It doesn't then go back and recursively check for nested problems - I suspect this would be quite an overhead. The code is certainly not perfect, but does produce enormously improved results for me at least. I can still see at least one error in my map, but I think the remaining errors are tile boundary issues that are resolved differently on adjacent tiles. I am thinking of a small app to read the mkgmap log file and the coastline data, reversing whatever mkgmap says is wrong. By running mkgmap without splitter on just the coastline data I should be able to avoid any tile boundary problems. Cheers, Mike -----Original Message----- From: Ticker Berkin [mailto:rwb-mkgmap@jagit.co.uk] Sent: 04 January 2021 13:58 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch Hi Mike & Gerd I always try to use the coastline data in the downloaded OSM map to generate the sea with option: --generate-sea=multipolygon,extend-sea -sectors,close-gaps=750 and have only ever had 1 problem with faulty coastline. In this case it wasn't a reversed section but a lake had been tagged with coastline, worse, in the wrong direction so it wasn't treated as an internal sea, rather an island, flipping the rest of the tile to sea. I sometimes have problems with the continuation of the downloaded country's coastlines being cut off and ending up near the middle of tiles, but closer to the wrong edge or, when extended to the edge, they are in the same direction as an adjacent coastline, because the un-crossing is outside the downloaded area. @Mike - Do you use --coastlinefile to circumvent this type of problem and is there an advantage to this over using --precomp-sea? The data seems to need a lot of correcting! If arbitrary bits of coastline are in the wrong direction, should you have another phase, after joining in the same direction and removing anti/islands. Try to join against their direction and moving closed ways to an ambiguous closed list and other ways that joined to an ambiguous linear list. Then see if the ambiguous ones can be resolved, maybe by weighting by the direction of the majority. I feel that some of your fixes of land/sea are too late in the flow of code, ie after generateSeaBackgound has been set. It seems a reasonably assertion that all anti-islands are a mistake in the data. I think the only one is the Caspian Sea, which is unlikely to be fully contained in a tile. checkIslands(), to do the full job, would need to look at the nesting of sea/land/sea... so, given above, I don't think it worthwhile. In verifyHits(), I don't see where any changes that resolves "adjacent hits in same direction" are applied. The 'fix' could make it totally wrong rather than partially wrong. Looking for 3 in the same direction and reversing the middle one might be better. As I said earlier, I've never had a problem where this type of fixing would be of any use. The swapping between land and sea needs to do more than just re-tagging; the multi-polygon handling needs to be considered and also the fullArea of sea. Ticker On Sat, 2021-01-02 at 10:32 +0000, Gerd Petermann wrote:
Hi Mike,
This was removed some time ago because it didn't work properly Do you have a version number where this happened? I only know the floodblocker option which is still evaluated in the source.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Donnerstag, 31. Dezember 2020 16:17 An: 'Development list for mkgmap' Betreff: [mkgmap-dev] Fix Sea Patch
Hi Gerd,
Mkgmap used to contain some code that attempted to correct incorrect sea and land data where polygons were ordered in the wrong direction. This was removed some time ago because it didn't work properly. I have put together the attached patch that works much better and have been using it for some time. With the sea data that I use, which contains quite a large number of incorrectly ordered polygons, it manages to correct every error it finds. It won't be able to fix really gross errors, but providing most of the data is correct it will produce good results.
Please review and commit if happy.
Cheers, Mike _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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Hi Mike & Ticker, I would not want to add code to mkgmap to fix problems which only occur in data that is produced by a 3rd party software. My understanding is that the "fixing" should happen in that 3rd party software, not in mkgmap. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Montag, 4. Januar 2021 20:40 An: 'Development list for mkgmap' Betreff: Re: [mkgmap-dev] Fix Sea Patch Hi Ticker, I use coastline data that is generated from just line data and the algorithm used is not able to properly determine whether polygons are islands or water. It does however make sure polygons are closed, so I don't have problems with having to join ways together and hence I don't use close-gaps or extend sea-sectors. I'm unclear exactly what an anti-island is supposed to be - I have considered it to be a separate bit of sea, and in my data I have lots of those that are correct. They are only incorrect if they are within the sea, rather than the land. For example, if there is a coast road with sea on both sides of it, I am likely to have a separate sea polygon within the land if its connection to the sea is under a bridge. The patch checks for sea within sea and land within land. It doesn't then go back and recursively check for nested problems - I suspect this would be quite an overhead. The code is certainly not perfect, but does produce enormously improved results for me at least. I can still see at least one error in my map, but I think the remaining errors are tile boundary issues that are resolved differently on adjacent tiles. I am thinking of a small app to read the mkgmap log file and the coastline data, reversing whatever mkgmap says is wrong. By running mkgmap without splitter on just the coastline data I should be able to avoid any tile boundary problems. Cheers, Mike -----Original Message----- From: Ticker Berkin [mailto:rwb-mkgmap@jagit.co.uk] Sent: 04 January 2021 13:58 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch Hi Mike & Gerd I always try to use the coastline data in the downloaded OSM map to generate the sea with option: --generate-sea=multipolygon,extend-sea -sectors,close-gaps=750 and have only ever had 1 problem with faulty coastline. In this case it wasn't a reversed section but a lake had been tagged with coastline, worse, in the wrong direction so it wasn't treated as an internal sea, rather an island, flipping the rest of the tile to sea. I sometimes have problems with the continuation of the downloaded country's coastlines being cut off and ending up near the middle of tiles, but closer to the wrong edge or, when extended to the edge, they are in the same direction as an adjacent coastline, because the un-crossing is outside the downloaded area. @Mike - Do you use --coastlinefile to circumvent this type of problem and is there an advantage to this over using --precomp-sea? The data seems to need a lot of correcting! If arbitrary bits of coastline are in the wrong direction, should you have another phase, after joining in the same direction and removing anti/islands. Try to join against their direction and moving closed ways to an ambiguous closed list and other ways that joined to an ambiguous linear list. Then see if the ambiguous ones can be resolved, maybe by weighting by the direction of the majority. I feel that some of your fixes of land/sea are too late in the flow of code, ie after generateSeaBackgound has been set. It seems a reasonably assertion that all anti-islands are a mistake in the data. I think the only one is the Caspian Sea, which is unlikely to be fully contained in a tile. checkIslands(), to do the full job, would need to look at the nesting of sea/land/sea... so, given above, I don't think it worthwhile. In verifyHits(), I don't see where any changes that resolves "adjacent hits in same direction" are applied. The 'fix' could make it totally wrong rather than partially wrong. Looking for 3 in the same direction and reversing the middle one might be better. As I said earlier, I've never had a problem where this type of fixing would be of any use. The swapping between land and sea needs to do more than just re-tagging; the multi-polygon handling needs to be considered and also the fullArea of sea. Ticker On Sat, 2021-01-02 at 10:32 +0000, Gerd Petermann wrote:
Hi Mike,
This was removed some time ago because it didn't work properly Do you have a version number where this happened? I only know the floodblocker option which is still evaluated in the source.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Donnerstag, 31. Dezember 2020 16:17 An: 'Development list for mkgmap' Betreff: [mkgmap-dev] Fix Sea Patch
Hi Gerd,
Mkgmap used to contain some code that attempted to correct incorrect sea and land data where polygons were ordered in the wrong direction. This was removed some time ago because it didn't work properly. I have put together the attached patch that works much better and have been using it for some time. With the sea data that I use, which contains quite a large number of incorrectly ordered polygons, it manages to correct every error it finds. It won't be able to fix really gross errors, but providing most of the data is correct it will produce good results.
Please review and commit if happy.
Cheers, Mike _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
_______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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Hi Mike What is the advantage of using your code to pre-process coastline data? Why not feed in the raw coastline ways and let the SeaGenerator handling all the joining and closing. As long as your coastline ways cover the whole of each final tile, you shouldn't get problems that need solving with "[extend-]sea-sectors", but you might need "close -gaps". Or just use --precomp-sea=... Anti-islands are enclosed seas and really should trigger a big warning as, I think, the only one is the Caspian. All other coastline should extend off the tile or be islands. I don't understand the basis on which your pre-processor is allowed to generate anti-islands. The example of a road/bridge generating 2 sea areas confuses me. Won't there be valid coastline in both directions under the bridge and how far away from this do you go before joining/ enclosing the 2 areas of sea - 1 of which shouldn't be enclosed. Ticker On Tue, 2021-01-05 at 08:39 +0000, Gerd Petermann wrote:
Hi Mike & Ticker,
I would not want to add code to mkgmap to fix problems which only occur in data that is produced by a 3rd party software. My understanding is that the "fixing" should happen in that 3rd party software, not in mkgmap.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Montag, 4. Januar 2021 20:40 An: 'Development list for mkgmap' Betreff: Re: [mkgmap-dev] Fix Sea Patch
Hi Ticker,
I use coastline data that is generated from just line data and the algorithm used is not able to properly determine whether polygons are islands or water. It does however make sure polygons are closed, so I don't have problems with having to join ways together and hence I don't use close-gaps or extend sea-sectors.
I'm unclear exactly what an anti-island is supposed to be - I have considered it to be a separate bit of sea, and in my data I have lots of those that are correct. They are only incorrect if they are within the sea, rather than the land. For example, if there is a coast road with sea on both sides of it, I am likely to have a separate sea polygon within the land if its connection to the sea is under a bridge. The patch checks for sea within sea and land within land. It doesn't then go back and recursively check for nested problems - I suspect this would be quite an overhead.
The code is certainly not perfect, but does produce enormously improved results for me at least. I can still see at least one error in my map, but I think the remaining errors are tile boundary issues that are resolved differently on adjacent tiles. I am thinking of a small app to read the mkgmap log file and the coastline data, reversing whatever mkgmap says is wrong. By running mkgmap without splitter on just the coastline data I should be able to avoid any tile boundary problems.
Cheers, Mike
-----Original Message----- From: Ticker Berkin [mailto:rwb-mkgmap@jagit.co.uk] Sent: 04 January 2021 13:58 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch
Hi Mike & Gerd
I always try to use the coastline data in the downloaded OSM map to generate the sea with option: --generate-sea=multipolygon,extend-sea -sectors,close-gaps=750 and have only ever had 1 problem with faulty coastline. In this case it wasn't a reversed section but a lake had been tagged with coastline, worse, in the wrong direction so it wasn't treated as an internal sea, rather an island, flipping the rest of the tile to sea.
I sometimes have problems with the continuation of the downloaded country's coastlines being cut off and ending up near the middle of tiles, but closer to the wrong edge or, when extended to the edge, they are in the same direction as an adjacent coastline, because the un-crossing is outside the downloaded area.
@Mike - Do you use --coastlinefile to circumvent this type of problem and is there an advantage to this over using --precomp-sea? The data seems to need a lot of correcting!
If arbitrary bits of coastline are in the wrong direction, should you have another phase, after joining in the same direction and removing anti/islands. Try to join against their direction and moving closed ways to an ambiguous closed list and other ways that joined to an ambiguous linear list. Then see if the ambiguous ones can be resolved, maybe by weighting by the direction of the majority.
I feel that some of your fixes of land/sea are too late in the flow of code, ie after generateSeaBackgound has been set.
It seems a reasonably assertion that all anti-islands are a mistake in the data. I think the only one is the Caspian Sea, which is unlikely to be fully contained in a tile.
checkIslands(), to do the full job, would need to look at the nesting of sea/land/sea... so, given above, I don't think it worthwhile.
In verifyHits(), I don't see where any changes that resolves "adjacent hits in same direction" are applied. The 'fix' could make it totally wrong rather than partially wrong. Looking for 3 in the same direction and reversing the middle one might be better.
As I said earlier, I've never had a problem where this type of fixing would be of any use.
The swapping between land and sea needs to do more than just re -tagging; the multi-polygon handling needs to be considered and also the fullArea of sea.
Ticker
On Sat, 2021-01-02 at 10:32 +0000, Gerd Petermann wrote:
Hi Mike,
This was removed some time ago because it didn't work properly Do you have a version number where this happened? I only know the floodblocker option which is still evaluated in the source.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Donnerstag, 31. Dezember 2020 16:17 An: 'Development list for mkgmap' Betreff: [mkgmap-dev] Fix Sea Patch
Hi Gerd,
Mkgmap used to contain some code that attempted to correct incorrect sea and land data where polygons were ordered in the wrong direction. This was removed some time ago because it didn't work properly. I have put together the attached patch that works much better and have been using it for some time. With the sea data that I use, which contains quite a large number of incorrectly ordered polygons, it manages to correct every error it finds. It won't be able to fix really gross errors, but providing most of the data is correct it will produce good results.
Please review and commit if happy.
Cheers, Mike _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
_______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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Hi Gerd, I'm not sure that mkgmap should be prescriptive about where the input data comes from. However, I have produced an updated patch that reports on errors in the input data without providing any functionality to fix the problems. Please see the attached patch that is able to identify most problems in sea data. Cheers, Mike -----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen@hotmail.com] Sent: 05 January 2021 08:40 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch Hi Mike & Ticker, I would not want to add code to mkgmap to fix problems which only occur in data that is produced by a 3rd party software. My understanding is that the "fixing" should happen in that 3rd party software, not in mkgmap. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Montag, 4. Januar 2021 20:40 An: 'Development list for mkgmap' Betreff: Re: [mkgmap-dev] Fix Sea Patch Hi Ticker, I use coastline data that is generated from just line data and the algorithm used is not able to properly determine whether polygons are islands or water. It does however make sure polygons are closed, so I don't have problems with having to join ways together and hence I don't use close-gaps or extend sea-sectors. I'm unclear exactly what an anti-island is supposed to be - I have considered it to be a separate bit of sea, and in my data I have lots of those that are correct. They are only incorrect if they are within the sea, rather than the land. For example, if there is a coast road with sea on both sides of it, I am likely to have a separate sea polygon within the land if its connection to the sea is under a bridge. The patch checks for sea within sea and land within land. It doesn't then go back and recursively check for nested problems - I suspect this would be quite an overhead. The code is certainly not perfect, but does produce enormously improved results for me at least. I can still see at least one error in my map, but I think the remaining errors are tile boundary issues that are resolved differently on adjacent tiles. I am thinking of a small app to read the mkgmap log file and the coastline data, reversing whatever mkgmap says is wrong. By running mkgmap without splitter on just the coastline data I should be able to avoid any tile boundary problems. Cheers, Mike -----Original Message----- From: Ticker Berkin [mailto:rwb-mkgmap@jagit.co.uk] Sent: 04 January 2021 13:58 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch Hi Mike & Gerd I always try to use the coastline data in the downloaded OSM map to generate the sea with option: --generate-sea=multipolygon,extend-sea -sectors,close-gaps=750 and have only ever had 1 problem with faulty coastline. In this case it wasn't a reversed section but a lake had been tagged with coastline, worse, in the wrong direction so it wasn't treated as an internal sea, rather an island, flipping the rest of the tile to sea. I sometimes have problems with the continuation of the downloaded country's coastlines being cut off and ending up near the middle of tiles, but closer to the wrong edge or, when extended to the edge, they are in the same direction as an adjacent coastline, because the un-crossing is outside the downloaded area. @Mike - Do you use --coastlinefile to circumvent this type of problem and is there an advantage to this over using --precomp-sea? The data seems to need a lot of correcting! If arbitrary bits of coastline are in the wrong direction, should you have another phase, after joining in the same direction and removing anti/islands. Try to join against their direction and moving closed ways to an ambiguous closed list and other ways that joined to an ambiguous linear list. Then see if the ambiguous ones can be resolved, maybe by weighting by the direction of the majority. I feel that some of your fixes of land/sea are too late in the flow of code, ie after generateSeaBackgound has been set. It seems a reasonably assertion that all anti-islands are a mistake in the data. I think the only one is the Caspian Sea, which is unlikely to be fully contained in a tile. checkIslands(), to do the full job, would need to look at the nesting of sea/land/sea... so, given above, I don't think it worthwhile. In verifyHits(), I don't see where any changes that resolves "adjacent hits in same direction" are applied. The 'fix' could make it totally wrong rather than partially wrong. Looking for 3 in the same direction and reversing the middle one might be better. As I said earlier, I've never had a problem where this type of fixing would be of any use. The swapping between land and sea needs to do more than just re-tagging; the multi-polygon handling needs to be considered and also the fullArea of sea. Ticker On Sat, 2021-01-02 at 10:32 +0000, Gerd Petermann wrote:
Hi Mike,
This was removed some time ago because it didn't work properly Do you have a version number where this happened? I only know the floodblocker option which is still evaluated in the source.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Donnerstag, 31. Dezember 2020 16:17 An: 'Development list for mkgmap' Betreff: [mkgmap-dev] Fix Sea Patch
Hi Gerd,
Mkgmap used to contain some code that attempted to correct incorrect sea and land data where polygons were ordered in the wrong direction. This was removed some time ago because it didn't work properly. I have put together the attached patch that works much better and have been using it for some time. With the sea data that I use, which contains quite a large number of incorrectly ordered polygons, it manages to correct every error it finds. It won't be able to fix really gross errors, but providing most of the data is correct it will produce good results.
Please review and commit if happy.
Cheers, Mike _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
_______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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Hi Gerd, I had too little logging information in the version I sent previously. The attached remedies that. Cheers, Mike -----Original Message----- From: Mike Baggaley [mailto:mike@tvage.co.uk] Sent: 18 January 2021 00:28 To: 'Development list for mkgmap' <mkgmap-dev@lists.mkgmap.org.uk> Subject: RE: [mkgmap-dev] Fix Sea Patch Hi Gerd, I'm not sure that mkgmap should be prescriptive about where the input data comes from. However, I have produced an updated patch that reports on errors in the input data without providing any functionality to fix the problems. Please see the attached patch that is able to identify most problems in sea data. Cheers, Mike -----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen@hotmail.com] Sent: 05 January 2021 08:40 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch Hi Mike & Ticker, I would not want to add code to mkgmap to fix problems which only occur in data that is produced by a 3rd party software. My understanding is that the "fixing" should happen in that 3rd party software, not in mkgmap. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Montag, 4. Januar 2021 20:40 An: 'Development list for mkgmap' Betreff: Re: [mkgmap-dev] Fix Sea Patch Hi Ticker, I use coastline data that is generated from just line data and the algorithm used is not able to properly determine whether polygons are islands or water. It does however make sure polygons are closed, so I don't have problems with having to join ways together and hence I don't use close-gaps or extend sea-sectors. I'm unclear exactly what an anti-island is supposed to be - I have considered it to be a separate bit of sea, and in my data I have lots of those that are correct. They are only incorrect if they are within the sea, rather than the land. For example, if there is a coast road with sea on both sides of it, I am likely to have a separate sea polygon within the land if its connection to the sea is under a bridge. The patch checks for sea within sea and land within land. It doesn't then go back and recursively check for nested problems - I suspect this would be quite an overhead. The code is certainly not perfect, but does produce enormously improved results for me at least. I can still see at least one error in my map, but I think the remaining errors are tile boundary issues that are resolved differently on adjacent tiles. I am thinking of a small app to read the mkgmap log file and the coastline data, reversing whatever mkgmap says is wrong. By running mkgmap without splitter on just the coastline data I should be able to avoid any tile boundary problems. Cheers, Mike -----Original Message----- From: Ticker Berkin [mailto:rwb-mkgmap@jagit.co.uk] Sent: 04 January 2021 13:58 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch Hi Mike & Gerd I always try to use the coastline data in the downloaded OSM map to generate the sea with option: --generate-sea=multipolygon,extend-sea -sectors,close-gaps=750 and have only ever had 1 problem with faulty coastline. In this case it wasn't a reversed section but a lake had been tagged with coastline, worse, in the wrong direction so it wasn't treated as an internal sea, rather an island, flipping the rest of the tile to sea. I sometimes have problems with the continuation of the downloaded country's coastlines being cut off and ending up near the middle of tiles, but closer to the wrong edge or, when extended to the edge, they are in the same direction as an adjacent coastline, because the un-crossing is outside the downloaded area. @Mike - Do you use --coastlinefile to circumvent this type of problem and is there an advantage to this over using --precomp-sea? The data seems to need a lot of correcting! If arbitrary bits of coastline are in the wrong direction, should you have another phase, after joining in the same direction and removing anti/islands. Try to join against their direction and moving closed ways to an ambiguous closed list and other ways that joined to an ambiguous linear list. Then see if the ambiguous ones can be resolved, maybe by weighting by the direction of the majority. I feel that some of your fixes of land/sea are too late in the flow of code, ie after generateSeaBackgound has been set. It seems a reasonably assertion that all anti-islands are a mistake in the data. I think the only one is the Caspian Sea, which is unlikely to be fully contained in a tile. checkIslands(), to do the full job, would need to look at the nesting of sea/land/sea... so, given above, I don't think it worthwhile. In verifyHits(), I don't see where any changes that resolves "adjacent hits in same direction" are applied. The 'fix' could make it totally wrong rather than partially wrong. Looking for 3 in the same direction and reversing the middle one might be better. As I said earlier, I've never had a problem where this type of fixing would be of any use. The swapping between land and sea needs to do more than just re-tagging; the multi-polygon handling needs to be considered and also the fullArea of sea. Ticker On Sat, 2021-01-02 at 10:32 +0000, Gerd Petermann wrote:
Hi Mike,
This was removed some time ago because it didn't work properly Do you have a version number where this happened? I only know the floodblocker option which is still evaluated in the source.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Donnerstag, 31. Dezember 2020 16:17 An: 'Development list for mkgmap' Betreff: [mkgmap-dev] Fix Sea Patch
Hi Gerd,
Mkgmap used to contain some code that attempted to correct incorrect sea and land data where polygons were ordered in the wrong direction. This was removed some time ago because it didn't work properly. I have put together the attached patch that works much better and have been using it for some time. With the sea data that I use, which contains quite a large number of incorrectly ordered polygons, it manages to correct every error it finds. It won't be able to fix really gross errors, but providing most of the data is correct it will produce good results.
Please review and commit if happy.
Cheers, Mike _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
_______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev

Hi Mike, it would be great to have some unit tests or at least a sample file containing the problem cases which are treated by your patch. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Montag, 18. Januar 2021 10:06 An: 'Development list for mkgmap' Betreff: Re: [mkgmap-dev] Fix Sea Patch Hi Gerd, I had too little logging information in the version I sent previously. The attached remedies that. Cheers, Mike -----Original Message----- From: Mike Baggaley [mailto:mike@tvage.co.uk] Sent: 18 January 2021 00:28 To: 'Development list for mkgmap' <mkgmap-dev@lists.mkgmap.org.uk> Subject: RE: [mkgmap-dev] Fix Sea Patch Hi Gerd, I'm not sure that mkgmap should be prescriptive about where the input data comes from. However, I have produced an updated patch that reports on errors in the input data without providing any functionality to fix the problems. Please see the attached patch that is able to identify most problems in sea data. Cheers, Mike -----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen@hotmail.com] Sent: 05 January 2021 08:40 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch Hi Mike & Ticker, I would not want to add code to mkgmap to fix problems which only occur in data that is produced by a 3rd party software. My understanding is that the "fixing" should happen in that 3rd party software, not in mkgmap. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Montag, 4. Januar 2021 20:40 An: 'Development list for mkgmap' Betreff: Re: [mkgmap-dev] Fix Sea Patch Hi Ticker, I use coastline data that is generated from just line data and the algorithm used is not able to properly determine whether polygons are islands or water. It does however make sure polygons are closed, so I don't have problems with having to join ways together and hence I don't use close-gaps or extend sea-sectors. I'm unclear exactly what an anti-island is supposed to be - I have considered it to be a separate bit of sea, and in my data I have lots of those that are correct. They are only incorrect if they are within the sea, rather than the land. For example, if there is a coast road with sea on both sides of it, I am likely to have a separate sea polygon within the land if its connection to the sea is under a bridge. The patch checks for sea within sea and land within land. It doesn't then go back and recursively check for nested problems - I suspect this would be quite an overhead. The code is certainly not perfect, but does produce enormously improved results for me at least. I can still see at least one error in my map, but I think the remaining errors are tile boundary issues that are resolved differently on adjacent tiles. I am thinking of a small app to read the mkgmap log file and the coastline data, reversing whatever mkgmap says is wrong. By running mkgmap without splitter on just the coastline data I should be able to avoid any tile boundary problems. Cheers, Mike -----Original Message----- From: Ticker Berkin [mailto:rwb-mkgmap@jagit.co.uk] Sent: 04 January 2021 13:58 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch Hi Mike & Gerd I always try to use the coastline data in the downloaded OSM map to generate the sea with option: --generate-sea=multipolygon,extend-sea -sectors,close-gaps=750 and have only ever had 1 problem with faulty coastline. In this case it wasn't a reversed section but a lake had been tagged with coastline, worse, in the wrong direction so it wasn't treated as an internal sea, rather an island, flipping the rest of the tile to sea. I sometimes have problems with the continuation of the downloaded country's coastlines being cut off and ending up near the middle of tiles, but closer to the wrong edge or, when extended to the edge, they are in the same direction as an adjacent coastline, because the un-crossing is outside the downloaded area. @Mike - Do you use --coastlinefile to circumvent this type of problem and is there an advantage to this over using --precomp-sea? The data seems to need a lot of correcting! If arbitrary bits of coastline are in the wrong direction, should you have another phase, after joining in the same direction and removing anti/islands. Try to join against their direction and moving closed ways to an ambiguous closed list and other ways that joined to an ambiguous linear list. Then see if the ambiguous ones can be resolved, maybe by weighting by the direction of the majority. I feel that some of your fixes of land/sea are too late in the flow of code, ie after generateSeaBackgound has been set. It seems a reasonably assertion that all anti-islands are a mistake in the data. I think the only one is the Caspian Sea, which is unlikely to be fully contained in a tile. checkIslands(), to do the full job, would need to look at the nesting of sea/land/sea... so, given above, I don't think it worthwhile. In verifyHits(), I don't see where any changes that resolves "adjacent hits in same direction" are applied. The 'fix' could make it totally wrong rather than partially wrong. Looking for 3 in the same direction and reversing the middle one might be better. As I said earlier, I've never had a problem where this type of fixing would be of any use. The swapping between land and sea needs to do more than just re-tagging; the multi-polygon handling needs to be considered and also the fullArea of sea. Ticker On Sat, 2021-01-02 at 10:32 +0000, Gerd Petermann wrote:
Hi Mike,
This was removed some time ago because it didn't work properly Do you have a version number where this happened? I only know the floodblocker option which is still evaluated in the source.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Donnerstag, 31. Dezember 2020 16:17 An: 'Development list for mkgmap' Betreff: [mkgmap-dev] Fix Sea Patch
Hi Gerd,
Mkgmap used to contain some code that attempted to correct incorrect sea and land data where polygons were ordered in the wrong direction. This was removed some time ago because it didn't work properly. I have put together the attached patch that works much better and have been using it for some time. With the sea data that I use, which contains quite a large number of incorrectly ordered polygons, it manages to correct every error it finds. It won't be able to fix really gross errors, but providing most of the data is correct it will produce good results.
Please review and commit if happy.
Cheers, Mike _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
_______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev

Hi Gerd, I have uploaded /download/498/gbcoastline-unfixed.zip which contains coastline data that is incorrectly ordered. Cheers, Mike -----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen@hotmail.com] Sent: 18 January 2021 11:54 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch Hi Mike, it would be great to have some unit tests or at least a sample file containing the problem cases which are treated by your patch. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Montag, 18. Januar 2021 10:06 An: 'Development list for mkgmap' Betreff: Re: [mkgmap-dev] Fix Sea Patch Hi Gerd, I had too little logging information in the version I sent previously. The attached remedies that. Cheers, Mike -----Original Message----- From: Mike Baggaley [mailto:mike@tvage.co.uk] Sent: 18 January 2021 00:28 To: 'Development list for mkgmap' <mkgmap-dev@lists.mkgmap.org.uk> Subject: RE: [mkgmap-dev] Fix Sea Patch Hi Gerd, I'm not sure that mkgmap should be prescriptive about where the input data comes from. However, I have produced an updated patch that reports on errors in the input data without providing any functionality to fix the problems. Please see the attached patch that is able to identify most problems in sea data. Cheers, Mike -----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen@hotmail.com] Sent: 05 January 2021 08:40 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch Hi Mike & Ticker, I would not want to add code to mkgmap to fix problems which only occur in data that is produced by a 3rd party software. My understanding is that the "fixing" should happen in that 3rd party software, not in mkgmap. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Montag, 4. Januar 2021 20:40 An: 'Development list for mkgmap' Betreff: Re: [mkgmap-dev] Fix Sea Patch Hi Ticker, I use coastline data that is generated from just line data and the algorithm used is not able to properly determine whether polygons are islands or water. It does however make sure polygons are closed, so I don't have problems with having to join ways together and hence I don't use close-gaps or extend sea-sectors. I'm unclear exactly what an anti-island is supposed to be - I have considered it to be a separate bit of sea, and in my data I have lots of those that are correct. They are only incorrect if they are within the sea, rather than the land. For example, if there is a coast road with sea on both sides of it, I am likely to have a separate sea polygon within the land if its connection to the sea is under a bridge. The patch checks for sea within sea and land within land. It doesn't then go back and recursively check for nested problems - I suspect this would be quite an overhead. The code is certainly not perfect, but does produce enormously improved results for me at least. I can still see at least one error in my map, but I think the remaining errors are tile boundary issues that are resolved differently on adjacent tiles. I am thinking of a small app to read the mkgmap log file and the coastline data, reversing whatever mkgmap says is wrong. By running mkgmap without splitter on just the coastline data I should be able to avoid any tile boundary problems. Cheers, Mike -----Original Message----- From: Ticker Berkin [mailto:rwb-mkgmap@jagit.co.uk] Sent: 04 January 2021 13:58 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch Hi Mike & Gerd I always try to use the coastline data in the downloaded OSM map to generate the sea with option: --generate-sea=multipolygon,extend-sea -sectors,close-gaps=750 and have only ever had 1 problem with faulty coastline. In this case it wasn't a reversed section but a lake had been tagged with coastline, worse, in the wrong direction so it wasn't treated as an internal sea, rather an island, flipping the rest of the tile to sea. I sometimes have problems with the continuation of the downloaded country's coastlines being cut off and ending up near the middle of tiles, but closer to the wrong edge or, when extended to the edge, they are in the same direction as an adjacent coastline, because the un-crossing is outside the downloaded area. @Mike - Do you use --coastlinefile to circumvent this type of problem and is there an advantage to this over using --precomp-sea? The data seems to need a lot of correcting! If arbitrary bits of coastline are in the wrong direction, should you have another phase, after joining in the same direction and removing anti/islands. Try to join against their direction and moving closed ways to an ambiguous closed list and other ways that joined to an ambiguous linear list. Then see if the ambiguous ones can be resolved, maybe by weighting by the direction of the majority. I feel that some of your fixes of land/sea are too late in the flow of code, ie after generateSeaBackgound has been set. It seems a reasonably assertion that all anti-islands are a mistake in the data. I think the only one is the Caspian Sea, which is unlikely to be fully contained in a tile. checkIslands(), to do the full job, would need to look at the nesting of sea/land/sea... so, given above, I don't think it worthwhile. In verifyHits(), I don't see where any changes that resolves "adjacent hits in same direction" are applied. The 'fix' could make it totally wrong rather than partially wrong. Looking for 3 in the same direction and reversing the middle one might be better. As I said earlier, I've never had a problem where this type of fixing would be of any use. The swapping between land and sea needs to do more than just re-tagging; the multi-polygon handling needs to be considered and also the fullArea of sea. Ticker On Sat, 2021-01-02 at 10:32 +0000, Gerd Petermann wrote:
Hi Mike,
This was removed some time ago because it didn't work properly Do you have a version number where this happened? I only know the floodblocker option which is still evaluated in the source.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Donnerstag, 31. Dezember 2020 16:17 An: 'Development list for mkgmap' Betreff: [mkgmap-dev] Fix Sea Patch
Hi Gerd,
Mkgmap used to contain some code that attempted to correct incorrect sea and land data where polygons were ordered in the wrong direction. This was removed some time ago because it didn't work properly. I have put together the attached patch that works much better and have been using it for some time. With the sea data that I use, which contains quite a large number of incorrectly ordered polygons, it manages to correct every error it finds. It won't be able to fix really gross errors, but providing most of the data is correct it will produce good results.
Please review and commit if happy.
Cheers, Mike _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
_______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev

Hi Mike, according to JOSM validator the data in this file contains thousands of errors. What's the reason to use it? Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Montag, 18. Januar 2021 13:21 An: 'Development list for mkgmap' Betreff: Re: [mkgmap-dev] Fix Sea Patch Hi Gerd, I have uploaded /download/498/gbcoastline-unfixed.zip which contains coastline data that is incorrectly ordered. Cheers, Mike -----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen@hotmail.com] Sent: 18 January 2021 11:54 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch Hi Mike, it would be great to have some unit tests or at least a sample file containing the problem cases which are treated by your patch. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Montag, 18. Januar 2021 10:06 An: 'Development list for mkgmap' Betreff: Re: [mkgmap-dev] Fix Sea Patch Hi Gerd, I had too little logging information in the version I sent previously. The attached remedies that. Cheers, Mike -----Original Message----- From: Mike Baggaley [mailto:mike@tvage.co.uk] Sent: 18 January 2021 00:28 To: 'Development list for mkgmap' <mkgmap-dev@lists.mkgmap.org.uk> Subject: RE: [mkgmap-dev] Fix Sea Patch Hi Gerd, I'm not sure that mkgmap should be prescriptive about where the input data comes from. However, I have produced an updated patch that reports on errors in the input data without providing any functionality to fix the problems. Please see the attached patch that is able to identify most problems in sea data. Cheers, Mike -----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen@hotmail.com] Sent: 05 January 2021 08:40 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch Hi Mike & Ticker, I would not want to add code to mkgmap to fix problems which only occur in data that is produced by a 3rd party software. My understanding is that the "fixing" should happen in that 3rd party software, not in mkgmap. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Montag, 4. Januar 2021 20:40 An: 'Development list for mkgmap' Betreff: Re: [mkgmap-dev] Fix Sea Patch Hi Ticker, I use coastline data that is generated from just line data and the algorithm used is not able to properly determine whether polygons are islands or water. It does however make sure polygons are closed, so I don't have problems with having to join ways together and hence I don't use close-gaps or extend sea-sectors. I'm unclear exactly what an anti-island is supposed to be - I have considered it to be a separate bit of sea, and in my data I have lots of those that are correct. They are only incorrect if they are within the sea, rather than the land. For example, if there is a coast road with sea on both sides of it, I am likely to have a separate sea polygon within the land if its connection to the sea is under a bridge. The patch checks for sea within sea and land within land. It doesn't then go back and recursively check for nested problems - I suspect this would be quite an overhead. The code is certainly not perfect, but does produce enormously improved results for me at least. I can still see at least one error in my map, but I think the remaining errors are tile boundary issues that are resolved differently on adjacent tiles. I am thinking of a small app to read the mkgmap log file and the coastline data, reversing whatever mkgmap says is wrong. By running mkgmap without splitter on just the coastline data I should be able to avoid any tile boundary problems. Cheers, Mike -----Original Message----- From: Ticker Berkin [mailto:rwb-mkgmap@jagit.co.uk] Sent: 04 January 2021 13:58 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch Hi Mike & Gerd I always try to use the coastline data in the downloaded OSM map to generate the sea with option: --generate-sea=multipolygon,extend-sea -sectors,close-gaps=750 and have only ever had 1 problem with faulty coastline. In this case it wasn't a reversed section but a lake had been tagged with coastline, worse, in the wrong direction so it wasn't treated as an internal sea, rather an island, flipping the rest of the tile to sea. I sometimes have problems with the continuation of the downloaded country's coastlines being cut off and ending up near the middle of tiles, but closer to the wrong edge or, when extended to the edge, they are in the same direction as an adjacent coastline, because the un-crossing is outside the downloaded area. @Mike - Do you use --coastlinefile to circumvent this type of problem and is there an advantage to this over using --precomp-sea? The data seems to need a lot of correcting! If arbitrary bits of coastline are in the wrong direction, should you have another phase, after joining in the same direction and removing anti/islands. Try to join against their direction and moving closed ways to an ambiguous closed list and other ways that joined to an ambiguous linear list. Then see if the ambiguous ones can be resolved, maybe by weighting by the direction of the majority. I feel that some of your fixes of land/sea are too late in the flow of code, ie after generateSeaBackgound has been set. It seems a reasonably assertion that all anti-islands are a mistake in the data. I think the only one is the Caspian Sea, which is unlikely to be fully contained in a tile. checkIslands(), to do the full job, would need to look at the nesting of sea/land/sea... so, given above, I don't think it worthwhile. In verifyHits(), I don't see where any changes that resolves "adjacent hits in same direction" are applied. The 'fix' could make it totally wrong rather than partially wrong. Looking for 3 in the same direction and reversing the middle one might be better. As I said earlier, I've never had a problem where this type of fixing would be of any use. The swapping between land and sea needs to do more than just re-tagging; the multi-polygon handling needs to be considered and also the fullArea of sea. Ticker On Sat, 2021-01-02 at 10:32 +0000, Gerd Petermann wrote:
Hi Mike,
This was removed some time ago because it didn't work properly Do you have a version number where this happened? I only know the floodblocker option which is still evaluated in the source.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Donnerstag, 31. Dezember 2020 16:17 An: 'Development list for mkgmap' Betreff: [mkgmap-dev] Fix Sea Patch
Hi Gerd,
Mkgmap used to contain some code that attempted to correct incorrect sea and land data where polygons were ordered in the wrong direction. This was removed some time ago because it didn't work properly. I have put together the attached patch that works much better and have been using it for some time. With the sea data that I use, which contains quite a large number of incorrectly ordered polygons, it manages to correct every error it finds. It won't be able to fix really gross errors, but providing most of the data is correct it will produce good results.
Please review and commit if happy.
Cheers, Mike _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
_______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev

Hi Gerd, attached is a slightly updated patch, with test data and the results from r4600 and the patch. The existing code does not identify all the problems in the test data and does not provide sufficiently detailed information on those it does find to enable investigation/correction. The test data contains 4 test scenarios: land within sea within land, no errors - the existing code is ok here sea within land within sea, the outer sea should produce an error - the existing code is ok here land within land within land, the two inner lands should produce an error - these are not found by the existing code sea within sea within sea, all three seas should produce an error - the existing code finds the errors but does not identify the surrounding way for the inner two Cheers, Mike -----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen@hotmail.com] Sent: 18 January 2021 11:54 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch Hi Mike, it would be great to have some unit tests or at least a sample file containing the problem cases which are treated by your patch. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Montag, 18. Januar 2021 10:06 An: 'Development list for mkgmap' Betreff: Re: [mkgmap-dev] Fix Sea Patch Hi Gerd, I had too little logging information in the version I sent previously. The attached remedies that. Cheers, Mike -----Original Message----- From: Mike Baggaley [mailto:mike@tvage.co.uk] Sent: 18 January 2021 00:28 To: 'Development list for mkgmap' <mkgmap-dev@lists.mkgmap.org.uk> Subject: RE: [mkgmap-dev] Fix Sea Patch Hi Gerd, I'm not sure that mkgmap should be prescriptive about where the input data comes from. However, I have produced an updated patch that reports on errors in the input data without providing any functionality to fix the problems. Please see the attached patch that is able to identify most problems in sea data. Cheers, Mike -----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen@hotmail.com] Sent: 05 January 2021 08:40 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch Hi Mike & Ticker, I would not want to add code to mkgmap to fix problems which only occur in data that is produced by a 3rd party software. My understanding is that the "fixing" should happen in that 3rd party software, not in mkgmap. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Montag, 4. Januar 2021 20:40 An: 'Development list for mkgmap' Betreff: Re: [mkgmap-dev] Fix Sea Patch Hi Ticker, I use coastline data that is generated from just line data and the algorithm used is not able to properly determine whether polygons are islands or water. It does however make sure polygons are closed, so I don't have problems with having to join ways together and hence I don't use close-gaps or extend sea-sectors. I'm unclear exactly what an anti-island is supposed to be - I have considered it to be a separate bit of sea, and in my data I have lots of those that are correct. They are only incorrect if they are within the sea, rather than the land. For example, if there is a coast road with sea on both sides of it, I am likely to have a separate sea polygon within the land if its connection to the sea is under a bridge. The patch checks for sea within sea and land within land. It doesn't then go back and recursively check for nested problems - I suspect this would be quite an overhead. The code is certainly not perfect, but does produce enormously improved results for me at least. I can still see at least one error in my map, but I think the remaining errors are tile boundary issues that are resolved differently on adjacent tiles. I am thinking of a small app to read the mkgmap log file and the coastline data, reversing whatever mkgmap says is wrong. By running mkgmap without splitter on just the coastline data I should be able to avoid any tile boundary problems. Cheers, Mike -----Original Message----- From: Ticker Berkin [mailto:rwb-mkgmap@jagit.co.uk] Sent: 04 January 2021 13:58 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch Hi Mike & Gerd I always try to use the coastline data in the downloaded OSM map to generate the sea with option: --generate-sea=multipolygon,extend-sea -sectors,close-gaps=750 and have only ever had 1 problem with faulty coastline. In this case it wasn't a reversed section but a lake had been tagged with coastline, worse, in the wrong direction so it wasn't treated as an internal sea, rather an island, flipping the rest of the tile to sea. I sometimes have problems with the continuation of the downloaded country's coastlines being cut off and ending up near the middle of tiles, but closer to the wrong edge or, when extended to the edge, they are in the same direction as an adjacent coastline, because the un-crossing is outside the downloaded area. @Mike - Do you use --coastlinefile to circumvent this type of problem and is there an advantage to this over using --precomp-sea? The data seems to need a lot of correcting! If arbitrary bits of coastline are in the wrong direction, should you have another phase, after joining in the same direction and removing anti/islands. Try to join against their direction and moving closed ways to an ambiguous closed list and other ways that joined to an ambiguous linear list. Then see if the ambiguous ones can be resolved, maybe by weighting by the direction of the majority. I feel that some of your fixes of land/sea are too late in the flow of code, ie after generateSeaBackgound has been set. It seems a reasonably assertion that all anti-islands are a mistake in the data. I think the only one is the Caspian Sea, which is unlikely to be fully contained in a tile. checkIslands(), to do the full job, would need to look at the nesting of sea/land/sea... so, given above, I don't think it worthwhile. In verifyHits(), I don't see where any changes that resolves "adjacent hits in same direction" are applied. The 'fix' could make it totally wrong rather than partially wrong. Looking for 3 in the same direction and reversing the middle one might be better. As I said earlier, I've never had a problem where this type of fixing would be of any use. The swapping between land and sea needs to do more than just re-tagging; the multi-polygon handling needs to be considered and also the fullArea of sea. Ticker On Sat, 2021-01-02 at 10:32 +0000, Gerd Petermann wrote:
Hi Mike,
This was removed some time ago because it didn't work properly Do you have a version number where this happened? I only know the floodblocker option which is still evaluated in the source.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Donnerstag, 31. Dezember 2020 16:17 An: 'Development list for mkgmap' Betreff: [mkgmap-dev] Fix Sea Patch
Hi Gerd,
Mkgmap used to contain some code that attempted to correct incorrect sea and land data where polygons were ordered in the wrong direction. This was removed some time ago because it didn't work properly. I have put together the attached patch that works much better and have been using it for some time. With the sea data that I use, which contains quite a large number of incorrectly ordered polygons, it manages to correct every error it finds. It won't be able to fix really gross errors, but providing most of the data is correct it will produce good results.
Please review and commit if happy.
Cheers, Mike _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
_______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev

Hi Mike & Gerd I've just tried running with this on britain-and-ireland.osm.pbf using: --generate-sea=multipolygon,extend-sea-sectors,close-gaps=750 I got a few messages from it that I don't get normally - attached. Looking at some of these, I found: 1/ islands, tagged with coastline, within lakes. 2/ strange inland coastline triangles (didn't check which way round the coastline went) Source "OS_Opendata_Vectormap_District" 3/ water areas, close to the sea - maybe salt-water lagoons, tagged with coastline - I'm not sure why these are flagged if inland seas are allowed. Some of these could be fixed in OSM. The run-time has increases from about 35 mins to 44 mins (would need to run again in a clean environment to be sure of this). I suggest having an option to enable the extra checking. I don't have any problem with more detailed logging. Good to fix the spelling mistake (but should fix loadLandAndSee as well) Ticker On Fri, 2021-01-29 at 11:18 +0000, Mike Baggaley wrote:
Hi Gerd, attached is a slightly updated patch, with test data and the results from r4600 and the patch. The existing code does not identify all the problems in the test data and does not provide sufficiently detailed information on those it does find to enable investigation/correction.
The test data contains 4 test scenarios: land within sea within land, no errors - the existing code is ok here sea within land within sea, the outer sea should produce an error - the existing code is ok here land within land within land, the two inner lands should produce an error - these are not found by the existing code sea within sea within sea, all three seas should produce an error - the existing code finds the errors but does not identify the surrounding way for the inner two
Cheers, Mike
-----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen@hotmail.com] Sent: 18 January 2021 11:54 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch
Hi Mike,
it would be great to have some unit tests or at least a sample file containing the problem cases which are treated by your patch.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Montag, 18. Januar 2021 10:06 An: 'Development list for mkgmap' Betreff: Re: [mkgmap-dev] Fix Sea Patch
Hi Gerd,
I had too little logging information in the version I sent previously. The attached remedies that.
Cheers, Mike
-----Original Message----- From: Mike Baggaley [mailto:mike@tvage.co.uk] Sent: 18 January 2021 00:28 To: 'Development list for mkgmap' <mkgmap-dev@lists.mkgmap.org.uk> Subject: RE: [mkgmap-dev] Fix Sea Patch
Hi Gerd,
I'm not sure that mkgmap should be prescriptive about where the input data comes from. However, I have produced an updated patch that reports on errors in the input data without providing any functionality to fix the problems. Please see the attached patch that is able to identify most problems in sea data.
Cheers, Mike
-----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen@hotmail.com] Sent: 05 January 2021 08:40 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch
Hi Mike & Ticker,
I would not want to add code to mkgmap to fix problems which only occur in data that is produced by a 3rd party software. My understanding is that the "fixing" should happen in that 3rd party software, not in mkgmap.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Montag, 4. Januar 2021 20:40 An: 'Development list for mkgmap' Betreff: Re: [mkgmap-dev] Fix Sea Patch
Hi Ticker,
I use coastline data that is generated from just line data and the algorithm used is not able to properly determine whether polygons are islands or water. It does however make sure polygons are closed, so I don't have problems with having to join ways together and hence I don't use close-gaps or extend sea-sectors.
I'm unclear exactly what an anti-island is supposed to be - I have considered it to be a separate bit of sea, and in my data I have lots of those that are correct. They are only incorrect if they are within the sea, rather than the land. For example, if there is a coast road with sea on both sides of it, I am likely to have a separate sea polygon within the land if its connection to the sea is under a bridge. The patch checks for sea within sea and land within land. It doesn't then go back and recursively check for nested problems - I suspect this would be quite an overhead.
The code is certainly not perfect, but does produce enormously improved results for me at least. I can still see at least one error in my map, but I think the remaining errors are tile boundary issues that are resolved differently on adjacent tiles. I am thinking of a small app to read the mkgmap log file and the coastline data, reversing whatever mkgmap says is wrong. By running mkgmap without splitter on just the coastline data I should be able to avoid any tile boundary problems.
Cheers, Mike
-----Original Message----- From: Ticker Berkin [mailto:rwb-mkgmap@jagit.co.uk] Sent: 04 January 2021 13:58 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch
Hi Mike & Gerd
I always try to use the coastline data in the downloaded OSM map to generate the sea with option: --generate-sea=multipolygon,extend-sea -sectors,close-gaps=750 and have only ever had 1 problem with faulty coastline. In this case it wasn't a reversed section but a lake had been tagged with coastline, worse, in the wrong direction so it wasn't treated as an internal sea, rather an island, flipping the rest of the tile to sea.
I sometimes have problems with the continuation of the downloaded country's coastlines being cut off and ending up near the middle of tiles, but closer to the wrong edge or, when extended to the edge, they are in the same direction as an adjacent coastline, because the un-crossing is outside the downloaded area.
@Mike - Do you use --coastlinefile to circumvent this type of problem and is there an advantage to this over using --precomp-sea? The data seems to need a lot of correcting!
If arbitrary bits of coastline are in the wrong direction, should you have another phase, after joining in the same direction and removing anti/islands. Try to join against their direction and moving closed ways to an ambiguous closed list and other ways that joined to an ambiguous linear list. Then see if the ambiguous ones can be resolved, maybe by weighting by the direction of the majority.
I feel that some of your fixes of land/sea are too late in the flow of code, ie after generateSeaBackgound has been set.
It seems a reasonably assertion that all anti-islands are a mistake in the data. I think the only one is the Caspian Sea, which is unlikely to be fully contained in a tile.
checkIslands(), to do the full job, would need to look at the nesting of sea/land/sea... so, given above, I don't think it worthwhile.
In verifyHits(), I don't see where any changes that resolves "adjacent hits in same direction" are applied. The 'fix' could make it totally wrong rather than partially wrong. Looking for 3 in the same direction and reversing the middle one might be better.
As I said earlier, I've never had a problem where this type of fixing would be of any use.
The swapping between land and sea needs to do more than just re -tagging; the multi-polygon handling needs to be considered and also the fullArea of sea.
Ticker
On Sat, 2021-01-02 at 10:32 +0000, Gerd Petermann wrote:
Hi Mike,
This was removed some time ago because it didn't work properly Do you have a version number where this happened? I only know the floodblocker option which is still evaluated in the source.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Donnerstag, 31. Dezember 2020 16:17 An: 'Development list for mkgmap' Betreff: [mkgmap-dev] Fix Sea Patch
Hi Gerd,
Mkgmap used to contain some code that attempted to correct incorrect sea and land data where polygons were ordered in the wrong direction. This was removed some time ago because it didn't work properly. I have put together the attached patch that works much better and have been using it for some time. With the sea data that I use, which contains quite a large number of incorrectly ordered polygons, it manages to correct every error it finds. It won't be able to fix really gross errors, but providing most of the data is correct it will produce good results.
Please review and commit if happy.
Cheers, Mike _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
_______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
_______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev

Hi Ticker, The third case (water areas) will be because they are ordered in the wrong direction, so they are being picked up as land rather than water - hence the error message of land within land. There is no sea showing on the standard OSM renderer for way 255902449. This one is presumably seawater that gets refilled at extra high tide. My own generated map does show seawater at this point. I haven't checked the others. I'll look at adding an option for checking the sea data (--generate-sea=check) and fix the typo you mentioned. Cheers, Mike -----Original Message----- From: Ticker Berkin [mailto:rwb-mkgmap@jagit.co.uk] Sent: 30 January 2021 17:05 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch Hi Mike & Gerd I've just tried running with this on britain-and-ireland.osm.pbf using: --generate-sea=multipolygon,extend-sea-sectors,close-gaps=750 I got a few messages from it that I don't get normally - attached. Looking at some of these, I found: 1/ islands, tagged with coastline, within lakes. 2/ strange inland coastline triangles (didn't check which way round the coastline went) Source "OS_Opendata_Vectormap_District" 3/ water areas, close to the sea - maybe salt-water lagoons, tagged with coastline - I'm not sure why these are flagged if inland seas are allowed. Some of these could be fixed in OSM. The run-time has increases from about 35 mins to 44 mins (would need to run again in a clean environment to be sure of this). I suggest having an option to enable the extra checking. I don't have any problem with more detailed logging. Good to fix the spelling mistake (but should fix loadLandAndSee as well) Ticker On Fri, 2021-01-29 at 11:18 +0000, Mike Baggaley wrote:
Hi Gerd, attached is a slightly updated patch, with test data and the results from r4600 and the patch. The existing code does not identify all the problems in the test data and does not provide sufficiently detailed information on those it does find to enable investigation/correction.
The test data contains 4 test scenarios: land within sea within land, no errors - the existing code is ok here sea within land within sea, the outer sea should produce an error - the existing code is ok here land within land within land, the two inner lands should produce an error - these are not found by the existing code sea within sea within sea, all three seas should produce an error - the existing code finds the errors but does not identify the surrounding way for the inner two
Cheers, Mike
-----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen@hotmail.com] Sent: 18 January 2021 11:54 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch
Hi Mike,
it would be great to have some unit tests or at least a sample file containing the problem cases which are treated by your patch.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Montag, 18. Januar 2021 10:06 An: 'Development list for mkgmap' Betreff: Re: [mkgmap-dev] Fix Sea Patch
Hi Gerd,
I had too little logging information in the version I sent previously. The attached remedies that.
Cheers, Mike
-----Original Message----- From: Mike Baggaley [mailto:mike@tvage.co.uk] Sent: 18 January 2021 00:28 To: 'Development list for mkgmap' <mkgmap-dev@lists.mkgmap.org.uk> Subject: RE: [mkgmap-dev] Fix Sea Patch
Hi Gerd,
I'm not sure that mkgmap should be prescriptive about where the input data comes from. However, I have produced an updated patch that reports on errors in the input data without providing any functionality to fix the problems. Please see the attached patch that is able to identify most problems in sea data.
Cheers, Mike
-----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen@hotmail.com] Sent: 05 January 2021 08:40 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch
Hi Mike & Ticker,
I would not want to add code to mkgmap to fix problems which only occur in data that is produced by a 3rd party software. My understanding is that the "fixing" should happen in that 3rd party software, not in mkgmap.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Montag, 4. Januar 2021 20:40 An: 'Development list for mkgmap' Betreff: Re: [mkgmap-dev] Fix Sea Patch
Hi Ticker,
I use coastline data that is generated from just line data and the algorithm used is not able to properly determine whether polygons are islands or water. It does however make sure polygons are closed, so I don't have problems with having to join ways together and hence I don't use close-gaps or extend sea-sectors.
I'm unclear exactly what an anti-island is supposed to be - I have considered it to be a separate bit of sea, and in my data I have lots of those that are correct. They are only incorrect if they are within the sea, rather than the land. For example, if there is a coast road with sea on both sides of it, I am likely to have a separate sea polygon within the land if its connection to the sea is under a bridge. The patch checks for sea within sea and land within land. It doesn't then go back and recursively check for nested problems - I suspect this would be quite an overhead.
The code is certainly not perfect, but does produce enormously improved results for me at least. I can still see at least one error in my map, but I think the remaining errors are tile boundary issues that are resolved differently on adjacent tiles. I am thinking of a small app to read the mkgmap log file and the coastline data, reversing whatever mkgmap says is wrong. By running mkgmap without splitter on just the coastline data I should be able to avoid any tile boundary problems.
Cheers, Mike
-----Original Message----- From: Ticker Berkin [mailto:rwb-mkgmap@jagit.co.uk] Sent: 04 January 2021 13:58 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch
Hi Mike & Gerd
I always try to use the coastline data in the downloaded OSM map to generate the sea with option: --generate-sea=multipolygon,extend-sea -sectors,close-gaps=750 and have only ever had 1 problem with faulty coastline. In this case it wasn't a reversed section but a lake had been tagged with coastline, worse, in the wrong direction so it wasn't treated as an internal sea, rather an island, flipping the rest of the tile to sea.
I sometimes have problems with the continuation of the downloaded country's coastlines being cut off and ending up near the middle of tiles, but closer to the wrong edge or, when extended to the edge, they are in the same direction as an adjacent coastline, because the un-crossing is outside the downloaded area.
@Mike - Do you use --coastlinefile to circumvent this type of problem and is there an advantage to this over using --precomp-sea? The data seems to need a lot of correcting!
If arbitrary bits of coastline are in the wrong direction, should you have another phase, after joining in the same direction and removing anti/islands. Try to join against their direction and moving closed ways to an ambiguous closed list and other ways that joined to an ambiguous linear list. Then see if the ambiguous ones can be resolved, maybe by weighting by the direction of the majority.
I feel that some of your fixes of land/sea are too late in the flow of code, ie after generateSeaBackgound has been set.
It seems a reasonably assertion that all anti-islands are a mistake in the data. I think the only one is the Caspian Sea, which is unlikely to be fully contained in a tile.
checkIslands(), to do the full job, would need to look at the nesting of sea/land/sea... so, given above, I don't think it worthwhile.
In verifyHits(), I don't see where any changes that resolves "adjacent hits in same direction" are applied. The 'fix' could make it totally wrong rather than partially wrong. Looking for 3 in the same direction and reversing the middle one might be better.
As I said earlier, I've never had a problem where this type of fixing would be of any use.
The swapping between land and sea needs to do more than just re -tagging; the multi-polygon handling needs to be considered and also the fullArea of sea.
Ticker
On Sat, 2021-01-02 at 10:32 +0000, Gerd Petermann wrote:
Hi Mike,
This was removed some time ago because it didn't work properly Do you have a version number where this happened? I only know the floodblocker option which is still evaluated in the source.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Donnerstag, 31. Dezember 2020 16:17 An: 'Development list for mkgmap' Betreff: [mkgmap-dev] Fix Sea Patch
Hi Gerd,
Mkgmap used to contain some code that attempted to correct incorrect sea and land data where polygons were ordered in the wrong direction. This was removed some time ago because it didn't work properly. I have put together the attached patch that works much better and have been using it for some time. With the sea data that I use, which contains quite a large number of incorrectly ordered polygons, it manages to correct every error it finds. It won't be able to fix really gross errors, but providing most of the data is correct it will produce good results.
Please review and commit if happy.
Cheers, Mike _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
_______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
_______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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Hi Gerd/Ticker, Please find attached an updated patch that adds the --generate-sea=check option and fixes the other typo. Cheers, Mike -----Original Message----- From: Mike Baggaley [mailto:mike@tvage.co.uk] Sent: 31 January 2021 17:31 To: 'Development list for mkgmap' <mkgmap-dev@lists.mkgmap.org.uk> Subject: RE: [mkgmap-dev] Fix Sea Patch Hi Ticker, The third case (water areas) will be because they are ordered in the wrong direction, so they are being picked up as land rather than water - hence the error message of land within land. There is no sea showing on the standard OSM renderer for way 255902449. This one is presumably seawater that gets refilled at extra high tide. My own generated map does show seawater at this point. I haven't checked the others. I'll look at adding an option for checking the sea data (--generate-sea=check) and fix the typo you mentioned. Cheers, Mike -----Original Message----- From: Ticker Berkin [mailto:rwb-mkgmap@jagit.co.uk] Sent: 30 January 2021 17:05 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch Hi Mike & Gerd I've just tried running with this on britain-and-ireland.osm.pbf using: --generate-sea=multipolygon,extend-sea-sectors,close-gaps=750 I got a few messages from it that I don't get normally - attached. Looking at some of these, I found: 1/ islands, tagged with coastline, within lakes. 2/ strange inland coastline triangles (didn't check which way round the coastline went) Source "OS_Opendata_Vectormap_District" 3/ water areas, close to the sea - maybe salt-water lagoons, tagged with coastline - I'm not sure why these are flagged if inland seas are allowed. Some of these could be fixed in OSM. The run-time has increases from about 35 mins to 44 mins (would need to run again in a clean environment to be sure of this). I suggest having an option to enable the extra checking. I don't have any problem with more detailed logging. Good to fix the spelling mistake (but should fix loadLandAndSee as well) Ticker On Fri, 2021-01-29 at 11:18 +0000, Mike Baggaley wrote:
Hi Gerd, attached is a slightly updated patch, with test data and the results from r4600 and the patch. The existing code does not identify all the problems in the test data and does not provide sufficiently detailed information on those it does find to enable investigation/correction.
The test data contains 4 test scenarios: land within sea within land, no errors - the existing code is ok here sea within land within sea, the outer sea should produce an error - the existing code is ok here land within land within land, the two inner lands should produce an error - these are not found by the existing code sea within sea within sea, all three seas should produce an error - the existing code finds the errors but does not identify the surrounding way for the inner two
Cheers, Mike
-----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen@hotmail.com] Sent: 18 January 2021 11:54 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch
Hi Mike,
it would be great to have some unit tests or at least a sample file containing the problem cases which are treated by your patch.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Montag, 18. Januar 2021 10:06 An: 'Development list for mkgmap' Betreff: Re: [mkgmap-dev] Fix Sea Patch
Hi Gerd,
I had too little logging information in the version I sent previously. The attached remedies that.
Cheers, Mike
-----Original Message----- From: Mike Baggaley [mailto:mike@tvage.co.uk] Sent: 18 January 2021 00:28 To: 'Development list for mkgmap' <mkgmap-dev@lists.mkgmap.org.uk> Subject: RE: [mkgmap-dev] Fix Sea Patch
Hi Gerd,
I'm not sure that mkgmap should be prescriptive about where the input data comes from. However, I have produced an updated patch that reports on errors in the input data without providing any functionality to fix the problems. Please see the attached patch that is able to identify most problems in sea data.
Cheers, Mike
-----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen@hotmail.com] Sent: 05 January 2021 08:40 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch
Hi Mike & Ticker,
I would not want to add code to mkgmap to fix problems which only occur in data that is produced by a 3rd party software. My understanding is that the "fixing" should happen in that 3rd party software, not in mkgmap.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Montag, 4. Januar 2021 20:40 An: 'Development list for mkgmap' Betreff: Re: [mkgmap-dev] Fix Sea Patch
Hi Ticker,
I use coastline data that is generated from just line data and the algorithm used is not able to properly determine whether polygons are islands or water. It does however make sure polygons are closed, so I don't have problems with having to join ways together and hence I don't use close-gaps or extend sea-sectors.
I'm unclear exactly what an anti-island is supposed to be - I have considered it to be a separate bit of sea, and in my data I have lots of those that are correct. They are only incorrect if they are within the sea, rather than the land. For example, if there is a coast road with sea on both sides of it, I am likely to have a separate sea polygon within the land if its connection to the sea is under a bridge. The patch checks for sea within sea and land within land. It doesn't then go back and recursively check for nested problems - I suspect this would be quite an overhead.
The code is certainly not perfect, but does produce enormously improved results for me at least. I can still see at least one error in my map, but I think the remaining errors are tile boundary issues that are resolved differently on adjacent tiles. I am thinking of a small app to read the mkgmap log file and the coastline data, reversing whatever mkgmap says is wrong. By running mkgmap without splitter on just the coastline data I should be able to avoid any tile boundary problems.
Cheers, Mike
-----Original Message----- From: Ticker Berkin [mailto:rwb-mkgmap@jagit.co.uk] Sent: 04 January 2021 13:58 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch
Hi Mike & Gerd
I always try to use the coastline data in the downloaded OSM map to generate the sea with option: --generate-sea=multipolygon,extend-sea -sectors,close-gaps=750 and have only ever had 1 problem with faulty coastline. In this case it wasn't a reversed section but a lake had been tagged with coastline, worse, in the wrong direction so it wasn't treated as an internal sea, rather an island, flipping the rest of the tile to sea.
I sometimes have problems with the continuation of the downloaded country's coastlines being cut off and ending up near the middle of tiles, but closer to the wrong edge or, when extended to the edge, they are in the same direction as an adjacent coastline, because the un-crossing is outside the downloaded area.
@Mike - Do you use --coastlinefile to circumvent this type of problem and is there an advantage to this over using --precomp-sea? The data seems to need a lot of correcting!
If arbitrary bits of coastline are in the wrong direction, should you have another phase, after joining in the same direction and removing anti/islands. Try to join against their direction and moving closed ways to an ambiguous closed list and other ways that joined to an ambiguous linear list. Then see if the ambiguous ones can be resolved, maybe by weighting by the direction of the majority.
I feel that some of your fixes of land/sea are too late in the flow of code, ie after generateSeaBackgound has been set.
It seems a reasonably assertion that all anti-islands are a mistake in the data. I think the only one is the Caspian Sea, which is unlikely to be fully contained in a tile.
checkIslands(), to do the full job, would need to look at the nesting of sea/land/sea... so, given above, I don't think it worthwhile.
In verifyHits(), I don't see where any changes that resolves "adjacent hits in same direction" are applied. The 'fix' could make it totally wrong rather than partially wrong. Looking for 3 in the same direction and reversing the middle one might be better.
As I said earlier, I've never had a problem where this type of fixing would be of any use.
The swapping between land and sea needs to do more than just re -tagging; the multi-polygon handling needs to be considered and also the fullArea of sea.
Ticker
On Sat, 2021-01-02 at 10:32 +0000, Gerd Petermann wrote:
Hi Mike,
This was removed some time ago because it didn't work properly Do you have a version number where this happened? I only know the floodblocker option which is still evaluated in the source.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Donnerstag, 31. Dezember 2020 16:17 An: 'Development list for mkgmap' Betreff: [mkgmap-dev] Fix Sea Patch
Hi Gerd,
Mkgmap used to contain some code that attempted to correct incorrect sea and land data where polygons were ordered in the wrong direction. This was removed some time ago because it didn't work properly. I have put together the attached patch that works much better and have been using it for some time. With the sea data that I use, which contains quite a large number of incorrectly ordered polygons, it manages to correct every error it finds. It won't be able to fix really gross errors, but providing most of the data is correct it will produce good results.
Please review and commit if happy.
Cheers, Mike _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
_______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
_______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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Hi Mike and Ticker, do you expect an impact on the PrecompSeaGenerator? Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Ticker Berkin <rwb-mkgmap@jagit.co.uk> Gesendet: Sonntag, 7. Februar 2021 18:16 An: Development list for mkgmap Betreff: Re: [mkgmap-dev] Fix Sea Patch Hi Mike / Gerd This patch seems fine to me. Ticker _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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HI Gerd, I don't have a build that includes the PrecompSeaGenerator, but I would expect the impact to be the same as for in-line sea generation: an increase in execution time if /check is specified with a reduction if it is not specified. I'm not quite clear what happens if you specify --precomp-sea, but don't specify --generate-sea. The help only says that --precomp-sea can be combined with --generate-sea but doesn't say what happens if you don't. (Does it switch on --generate-sea=multipolygon?) I think the order of the options in the documentation is not ideal either - I would think --generate-sea should come first, followed by --coastline-file and that followed by --precomp-sea. Happy to tweak this. Cheers, Mike -----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen@hotmail.com] Sent: 07 February 2021 17:36 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch Hi Mike and Ticker, do you expect an impact on the PrecompSeaGenerator? Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Ticker Berkin <rwb-mkgmap@jagit.co.uk> Gesendet: Sonntag, 7. Februar 2021 18:16 An: Development list for mkgmap Betreff: Re: [mkgmap-dev] Fix Sea Patch Hi Mike / Gerd This patch seems fine to me. Ticker _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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Hi Mike, if I got that right there is no impact on the PrecompSeaGenerator as that doesn't execute this part of SeaGenerator. There is also no impact on processing when --precomp-sea is used. However, now the patched code only performs any check when new parameter --check is given. Is that intended? Ticker suggested to add an option for the additional checks. The doc says that --generate-sea=multipolygon is the default, this is also true with --precomp-sea. Not sure what is confusing you? I've made some minor changes to the code to reduce complexity, but didn't check the details of the new code. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Montag, 8. Februar 2021 15:58 An: 'Development list for mkgmap' Betreff: Re: [mkgmap-dev] Fix Sea Patch HI Gerd, I don't have a build that includes the PrecompSeaGenerator, but I would expect the impact to be the same as for in-line sea generation: an increase in execution time if /check is specified with a reduction if it is not specified. I'm not quite clear what happens if you specify --precomp-sea, but don't specify --generate-sea. The help only says that --precomp-sea can be combined with --generate-sea but doesn't say what happens if you don't. (Does it switch on --generate-sea=multipolygon?) I think the order of the options in the documentation is not ideal either - I would think --generate-sea should come first, followed by --coastline-file and that followed by --precomp-sea. Happy to tweak this. Cheers, Mike -----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen@hotmail.com] Sent: 07 February 2021 17:36 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch Hi Mike and Ticker, do you expect an impact on the PrecompSeaGenerator? Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Ticker Berkin <rwb-mkgmap@jagit.co.uk> Gesendet: Sonntag, 7. Februar 2021 18:16 An: Development list for mkgmap Betreff: Re: [mkgmap-dev] Fix Sea Patch Hi Mike / Gerd This patch seems fine to me. Ticker _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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Hi Gerd, In my view it does not make sense to make the option only operate on the new checks (land within land) leaving sea within sea always checked. I think that either checks are wanted or they are not, hence the option switches on and off all the checks. It seems overkill to go for --check=[land|sea]. To me, because the default behaviour statement is on the multipolygon value, not the generate-sea option, the docs indicate that multipolygon is the default when --generate-sea is specified without a value, not that --generate-sea=multipolygon is on by default. If --generate-sea=multipolygon is the default, how is it switched off if sea processing is not needed? The minor changes look fine to me. Looks like I had got too used to editing style files with its & and | rather than the Java && and ||! Cheers, Mike -----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen@hotmail.com] Sent: 10 February 2021 08:47 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch Hi Mike, if I got that right there is no impact on the PrecompSeaGenerator as that doesn't execute this part of SeaGenerator. There is also no impact on processing when --precomp-sea is used. However, now the patched code only performs any check when new parameter --check is given. Is that intended? Ticker suggested to add an option for the additional checks. The doc says that --generate-sea=multipolygon is the default, this is also true with --precomp-sea. Not sure what is confusing you? I've made some minor changes to the code to reduce complexity, but didn't check the details of the new code. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Montag, 8. Februar 2021 15:58 An: 'Development list for mkgmap' Betreff: Re: [mkgmap-dev] Fix Sea Patch HI Gerd, I don't have a build that includes the PrecompSeaGenerator, but I would expect the impact to be the same as for in-line sea generation: an increase in execution time if /check is specified with a reduction if it is not specified. I'm not quite clear what happens if you specify --precomp-sea, but don't specify --generate-sea. The help only says that --precomp-sea can be combined with --generate-sea but doesn't say what happens if you don't. (Does it switch on --generate-sea=multipolygon?) I think the order of the options in the documentation is not ideal either - I would think --generate-sea should come first, followed by --coastline-file and that followed by --precomp-sea. Happy to tweak this. Cheers, Mike -----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen@hotmail.com] Sent: 07 February 2021 17:36 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch Hi Mike and Ticker, do you expect an impact on the PrecompSeaGenerator? Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Ticker Berkin <rwb-mkgmap@jagit.co.uk> Gesendet: Sonntag, 7. Februar 2021 18:16 An: Development list for mkgmap Betreff: Re: [mkgmap-dev] Fix Sea Patch Hi Mike / Gerd This patch seems fine to me. Ticker _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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Hi Mike & Gerd I agree that the existing default partial check is pointless and it is better for the default to be no checking of land in sea / sea in land. With checks enabled, much more thorough checks are done. Re. the wording for the sea options The documentation for --generate-sea says: ... When this option is defined, natural=coastline tags from the input OSM tiles are ignored and the precompiled data is used instead. This option can be combined with the generate-sea options multipolygon, polygons and land-tag. ... If this was changed to something like: ... When this option is defined, natural=coastline tags from the input OSM tiles are ignored and the precompiled data is used to generate the sea. The generate-sea options multipolygon, polygons and land-tag, with associated default values, control how this is done. ... Ticker On Wed, 2021-02-10 at 09:58 +0000, Mike Baggaley wrote:
Hi Gerd,
In my view it does not make sense to make the option only operate on the new checks (land within land) leaving sea within sea always checked. I think that either checks are wanted or they are not, hence the option switches on and off all the checks. It seems overkill to go for - -check=[land|sea].
To me, because the default behaviour statement is on the multipolygon value, not the generate-sea option, the docs indicate that multipolygon is the default when --generate-sea is specified without a value, not that --generate-sea=multipolygon is on by default. If --generate -sea=multipolygon is the default, how is it switched off if sea processing is not needed?
The minor changes look fine to me. Looks like I had got too used to editing style files with its & and | rather than the Java && and ||!
Cheers, Mike
-----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen@hotmail.com] Sent: 10 February 2021 08:47 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch
Hi Mike,
if I got that right there is no impact on the PrecompSeaGenerator as that doesn't execute this part of SeaGenerator. There is also no impact on processing when --precomp-sea is used. However, now the patched code only performs any check when new parameter --check is given. Is that intended? Ticker suggested to add an option for the additional checks.
The doc says that --generate-sea=multipolygon is the default, this is also true with --precomp-sea. Not sure what is confusing you?
I've made some minor changes to the code to reduce complexity, but didn't check the details of the new code.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Montag, 8. Februar 2021 15:58 An: 'Development list for mkgmap' Betreff: Re: [mkgmap-dev] Fix Sea Patch
HI Gerd, I don't have a build that includes the PrecompSeaGenerator, but I would expect the impact to be the same as for in-line sea generation: an increase in execution time if /check is specified with a reduction if it is not specified.
I'm not quite clear what happens if you specify --precomp-sea, but don't specify --generate-sea. The help only says that --precomp-sea can be combined with --generate-sea but doesn't say what happens if you don't. (Does it switch on --generate-sea=multipolygon?)
I think the order of the options in the documentation is not ideal either - I would think --generate-sea should come first, followed by - -coastline-file and that followed by --precomp-sea. Happy to tweak this.
Cheers, Mike
-----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen@hotmail.com] Sent: 07 February 2021 17:36 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] Fix Sea Patch
Hi Mike and Ticker,
do you expect an impact on the PrecompSeaGenerator?
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Ticker Berkin <rwb-mkgmap@jagit.co.uk> Gesendet: Sonntag, 7. Februar 2021 18:16 An: Development list for mkgmap Betreff: Re: [mkgmap-dev] Fix Sea Patch
Hi Mike / Gerd
This patch seems fine to me.
Ticker
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participants (3)
-
Gerd Petermann
-
Mike Baggaley
-
Ticker Berkin