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Felix Hartmann wrote:
Mark Burton wrote:
Hi Felix,
Makes routing over long distances no better, I am on some routes able to get routed over 1 or 2 additional turns when using max nodes 250!
I still achieve best results by simply setting max nodes to 250 (which I assume of being quite save, yet sufficient). As testmaps with streets longer than 260 points (using max 300) caused no probs, I am pretty sure problem lies somewhere else
Using your patch but setting the values to: private final int MAX_POINTS_IN_WAY = 300; private final int MAX_POINTS_IN_ARC = 200; private final int MAX_NODES_IN_WAY = 64; Gave me the best results so far, is there any reason why max_nodes_in_way is set to 16? Increasing it to 64 really improved routing over long distances (by about 2-3 additional turns).
Cheers,
Mark _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev