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On Thu, Jan 28, 2010 at 08:07:56PM +0000, Mark Burton wrote:
What happens if you use polygons rather than multipolygon for the sea generation? If it still floods with polygons, the problem is in the sea code, not in MP code.
It floods. I can't remember if I ever tried generate-sea with the MP code. Maybe I should try it now, because it should be faster. I am seeing natural=forest islands on sea around my residence. The flooded areas differ depending on the zoom level. With today's mkgmap, it looks roughly the same as it did a few weeks ago. One notable exception is that the middle tile (starting in Jyväskylä) is almost completely flooded now. Mark, can you please download my scripts from http://www.polkupyoraily.net/osm/ and try it yourself? Just add --generate-sea=polygons to the mkgmap options. Marko