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if you have several dem resolution levels in mkgmap - then it will lose in detail (in order to zoom in/out faster). You could just create the map is a single dem resolution - then detail level is always the same. On 4 July 2018 at 18:52, jan meisters <jan_m23@gmx.net> wrote:
I just made my first map with the new DEM-option and I´m impressed. Pretty easy. But I wonder why DEM shading looses contrast in higher resolutions in BaseCamp:
My Style has background poly 4a and 4b (both transparent), however they are not mentioned in polygons. I wouldn´t know how to tag them anyway. And even with a completely blanked typ-file the difference is visible:
HGT´s are 3“ data from viewfinderpanaramas.org
To keep the contrasted DEM up to higher resolutions/zooms I played with all DEM-options from help, and also with transparencies, but that had no effect - the softer shading remains.
I see the switch in Basecamp somewhere between assumed resolutions 20 and 22. How is this switch defined? Is there a value to adjust this?
Jan
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