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Hi Ticker, I've learned that polygon type 0x3d (natural=bay) in mapnik typ is wrong. It renders as a gray area and may hide the sea below. I am not sure what the correction is. If possible I would use "transparent" without any colour, else the same as 0x32. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Ticker Berkin <rwb-mkgmap@jagit.co.uk> Gesendet: Donnerstag, 5. Dezember 2019 11:20 An: mkgmap development Betreff: Re: [mkgmap-dev] New branch for default typ file Hi Gerd I think it would be good if the files from branches/default-typ/resources/typ-files were put into trunk and, in build.xml, after: <include name="styles/noname/**"/> <include name="chars/ascii/row02.trans"/> this is added: <include name="typ-files/*.txt"/> Ticker