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8 Jun
2010
8 Jun
'10
10:11 a.m.
On Tue, Jun 08, 2010 at 07:11:23AM +0000, Chris Miller wrote:
One thing I want to add is the ability to pipe the osm file in via stdin, which (depending on OS buffering) will allow external decompression at the same time as processing and it might prove to be the fastest approach.
I would appreciate that, because I have to do some preprocessing (moving end nodes of the coastline to the tile boundary, deleting auto-generated bad multipolygons) after decompressing the osm file. The sed or perl filter could sit between bzip2 and splitter, and all three processes could run in parallel. Marko