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On 14 Sep 2009, at 13:19 , Steve Ratcliffe wrote:
On 13/09/09 20:21, Chris Miller wrote:
I've grabbed a copy of this test case and when I find the time will see what can be done about it in the splitter. It sounds like it might be quite a tricky problem to solve efficiently though.
To me it seems that splitter is doing OK with it. If the multipolygon code could detect the missing ways and just join up the two loose ends I think it would work. As I said josm seems to deal with it OK.
Couldn't find a solution for this problem. You can always close the 2 ends in 2 ways. shortest connection or around the tile boundary which will result in an inverted polygon. JOSM seems to connect all ways first and draw the fill from start to end node. will be correct in most cases but not 100%
Of course if splitter could do something that would be great.
..Steve
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