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Hi Ticker, this was not intended, I mixed my own tests with your patch. Did you try to use mkgmap:drawLevel for other polygons, e.g. buildings? Gerd Ticker Berkin wrote
Hi Gerd,
Just noticed that you didn't include the change to resources/styles/default/inc/water_polygons that was in drawLevel_v2.patch
-natural=sea { add mkgmap:skipSizeFilter=true } [0x32 resolution 10] +natural=sea { add mkgmap:skipSizeFilter=true; set mkgmap:drawLevel=2 } [0x32 resolution 10]
This change is harmless when --no-order-by..., reflects the default behaviour of the code when --order-by... but users might want to change it to a high value to show sea up to the coastline.
Ticker
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