Hi Valentijn,
Chris Miller schreef:
but my impression is that the conclusion was that the splitter should
be rounding areas off to boundaries in multiples of 4096 rather than
2048?
As far as I've seen - thanks to Steve Ratcliffe's findings - divisible
by 2048 is enough, if you make sure that the difference is a multiple
of 4096. (i.e. if your bounds are 0x123800 and 0x456800, that is OK;
but 0x123800 and 0x456000 is not OK).
Anyway, dividing by 4096 is a good method of achieving this.
I've checked in what is hopefully a fix for this to the splitter. There's
a new parameter called --resolution, which represents the lowest zoom level
specified in your style file and dictates what boundaries to align the split
tiles on. By default it's 13 which equates to tiles on boundaries of 2048
map units, and tiles with width/height in multiples of 4096 units.
the resolution option seems to be not working... I set resolution=15
but it defaults to 13.