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WanMil wrote
Sorry, I do not understand which problem you want to fix with that. I don't see a problem :-)
Anyhow I don't know how many fake id's are generated in a common tile or in all tiles of a whole planet. This number must be lower than 1L<<32 and it should be much lower than 1L<<32 for a long time. Otherwise this patch will create problems in future when this limit is exceeded. So I would not apply this patch without a good reason.
Well, I just don't like the fact the this method can return wrong results for the 19 digit ids. But you are right that my simple patch will exchange one potential problem with another. I'd prefer a patch that checks the generated ids and the ids in the input file as well. I can post that tomorrow. Gerd -- View this message in context: http://gis.19327.n5.nabble.com/FakeIdGenerator-tp5743379p5743819.html Sent from the Mkgmap Development mailing list archive at Nabble.com.