Hi,
I discovered a problem with splitter.jar when using a areas.list
with more then 255 tiles. If there are e.g. 256 tiles in one
areas.list then splitter processes only half of the tiles e.g.
128. If there are 255 or less tiles inside, all tiles were
processed.
Is this a bug or a feature?
It would be great, if there were no tilelimit because it is more
effective to run splitter once with all tiles for all my maps
and not run splitter two times. Without limit I would save 50%
splittingtime.
Henning