Hi Gary,
with empty I mean an area in the img file that is not covered by any polygon.
By default this will not happen because mkgmap adds so-called background
polygons (0x4b) for the whole area unless you don't use option --transparent.
The --transparent option is useful when you create multiple layers (e.g. one for
routing, another for buildings) so that you can switch on/off what you want to see.
Hope that helps?
Gerd
Hi Gerd.
I am not sure what you mean by areas that are "empty", or how i specify that in a typ file.
Gary
Hi Gary,
hmm, not sure if I understand that. The default value for the option
tells mkgmap to generate land polygons with
natural=land
If I got that right, the default style doesn't create any map objects for
them, only for the sea polygons.
I guess the question is what your style+typ file use as default for areas that are "empty".
Gerd
Hi Gerd.
Thanks for the reply, I have a solution for it, I said I don't use any options within the sea coomand, so it was just
--precomp-sea="zip file name"
I had no generate-sea command. once I added
--generate-sea=land-tag=natural=background
The sea behaved itself.
I didn't realise the two had to be used together.
Gary
Hi Gary,
it seems that nobody has an idea, so maybe it is related to the device?
Did it work with older versions of the precompiled sea ?
Is all the country land flooded ?
Gerd
when i use the --precomp-sea= option with a file download from http://osm2.pleiades.uni-wuppertal.de/sea/latest/sea.zip
I get the sea flooding the land, I don't use any options, it seems to be fine when viewed on Basecamp, but not when i put the map on to a hcx legend.