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On 25.01.2010 23:20, Mark Burton wrote:
Felix,
So we need the splitter even if the tile needs no splitting. Correct? Maybe my problems with the legend map relate to me not passing it trough the splitter. Will try out if it makes a difference.
A side effect of using the splitter is that it rounds the boundaries of the tiles.
So if the boundaries of your map are already correctly rounded and the map otherwise doesn't need splitting, you don't have to split it.
But yes, running a map through the splitter is an easy way of rounding the boundaries (assuming it's doing it right!)
Mark
The fix to the splitter plus the patches DID it. However why is the map flooded if I don't put an natural=land all around it. I'm using "=polygons" Have you got any idea on this? I think if there is no sea polygon at all, the =polygons code should still create a natural=land on top of the blue background (I already noticed this, so bug is not new, but I assumed it to happen somehow due to the wrong overview map) - Should I open another thread for this?
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