* also be too low if you use big tiles and a high number
Well I use small tiles (max-nodes 900.000 on Turkey) plus only 4> of threads.
threads. (I could use 8 due to Hyperthreading, but kept it at 4). I even
have this problem on single tiles where the osm.gz is like 10MB. There
shouldn't be a slow down due to memory in that case, should there? (I
cannot check for memory use, as my user rights are too low).