> Date: Sun, 22 Jan 2012 15:00:27 +0000
> From: steve@parabola.me.uk
> To: mkgmap-dev@lists.mkgmap.org.uk
> Subject: Re: [mkgmap-dev] mkgmap memory problem with big, nearly empty tiles
>
> Hi
>
> > And why does mkgmap need so much memory for this tile? Is there
> > any way to improve the mkgmap algorithm to work with this tile?
>
> The area of the map is broken down into a number of sub areas, which
> have a maximum size and so there are a vast number required to cover
> that area.
>
> I believe that the algorithm could be amended to skip divisions that
> are empty and so the out of memory problem could be avoided. Its quite
> possible that the resulting map would not work though.
>
> But anyway in this case I would have thought that this is a splitter
> error?
Thorsten used the no-trim parameter, so I think splitter result is correct.
>
> Even if it isn't, splitter needs to have a maximum tile size and I
> thought it did, or at least I thought it had at one time.
The current split algorithm stops if the tiles are too small or if they have fewer
than max-nodes coords. It should be easy to implement also a maximun-size criteria.
What values do you suggest to use for that?
>
> ..Steve
> _______________________________________________
> mkgmap-dev mailing list
> mkgmap-dev@lists.mkgmap.org.uk
> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev