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7 Jul
2013
7 Jul
'13
11:06 a.m.
Am 06.07.2013 12:43, schrieb Johannes Formann:
After a short investigation a possible reason are large differences in the road_type and road_speed.
Anyone observed a similar behaviour? I think Felix reported this problem some time ago, but this shouldn't have anything to do with the new problem. I've also problems if road_speed stays same.
@Geoff: While changing max-nodes splitter will create different tile-boundaries, so problematic location will move. Is this the thing which "solves" the problem for you? Henning