Hi Felix,
No Johanns (v8) patch actually improves long distance routing (2-3
additional turns), while the remove bogus roads makes long distance
routing worse for me (3-4 turns less). Sorry for the wrong text.
OK, thanks for clarifying that. My comments in the last message can
therefore be totally ignored. Mind you, I still don't understand how
the simplify way patch can work correctly. Perhaps it's time I
actually tried it out.
I have no clue why the remove bogus nodes makes routing worse. v3 actually is
great insofar as it allows several routable roads with different speed,
but so far I have not been able to make such ways opposing oneways - but
they are different speed. Currently playing around to find out how I can
trick it into two opposing oneways (while the oneway is "artificial" in
both directions in so far that I use incomplete rules to set it up).
The change that v3 introduced could be retro-fitted to trunk as it's
essentially independent of the bogus node removal.
I don't know what's the difference between patch v3 and patch v2, but
v3 makes no practical improvement. Yes it sets the different speeds and
road_class for 0x01 and 0x02, but impossible to set different
restrictions, they are simply dropped.