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On 07.02.2013 13:31, GerdP wrote:
Felix Hartmann-2 wrote
Well, I just tried it out with min-size-polygon=12 instead of 18, then it works quite nicely. So the sea polygon parser is still cutting rather small sea polygons. It should rather be the opposite way around I suppose though. Through away small islands instead of throwing away the sea.
This is using: --generate-sea --precomp-sea=\maps\sea It is the filter that throws away small shapes. The cut algo just creates sea and land shapes which cover the whole area. Later, the shape size filter throws away small shapes, no matter what they are. So, until WanMil has finished the work on the new mp-cut branch you should see better results if you use the default for min-size-polygon (8) or even a smaller value.
Gerd
My thinking was more, I want to have rather sea than land. So throw away small islands, instead of throwing away sea. So run a filter throwing away islands first IF the area is covered by precompiled sea. I'ld have to give it a try again, but I'm pretty sure that the old sea-generation not using precompiled sea, worked much more like this and did rather drop islands than sea (or rather flood things, than miss sea).