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Hi Gerd The reason for suggesting unicode is that it caters for all languages, not just those specified by 1252 or 1250 or 1251 However, anyone not used to or bothered about codepages, will benefit from a mapnik.txt where the characters are 1252 compliant. I now have all my maps using cp 65001 as Basecamp/ (mapsource?) automatically selects the appropriate language depending on the user's Region settings. Nick On 14/12/2019 15:11, Gerd Petermann wrote:
Hi all,
when the source for the typ file specifies a codePage which is different from the one used on the command line we see a warning WARNING: SortCode in TYP txt file different from command line setting
As an unexperienced user I would try to get rid of such a warning, maybe causing more trouble than needed. A comment in the source says "This is just a warning, not a definite problem"
In (1) Nick suggested to use unicode in the typ file, so I wonder in what situation this warning is needed?
Gerd (1) http://gis.19327.n8.nabble.com/Update-of-typ-with-correct-codepage-and-speci...
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Gerd Petermann <gpetermann_muenchen@hotmail.com> Gesendet: Samstag, 14. Dezember 2019 15:21 An: Ticker Berkin; Development list for mkgmap Betreff: Re: [mkgmap-dev] New branch for default typ file
Hi Ticker & Joris
I'd also prefer to maintain it as txt file, else I'd prefer to remove the file and add a simple hint were to find Joris files.
@Ticker: The problem mentioned here is still there. http://gis.19327.n8.nabble.com/Update-of-typ-with-correct-codepage-and-speci... I'll try to code a fix now.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Ticker Berkin <rwb-mkgmap@jagit.co.uk> Gesendet: Samstag, 14. Dezember 2019 10:41 An: Development list for mkgmap Betreff: Re: [mkgmap-dev] New branch for default typ file
Hi Joris & Gerd
Great to see the typ-files now in trunk and all the work in updating mapnik.txt to the current default style. Next week I plan to go through "20191209 mapnik update.pdf" and comment on it and possible changes to the default style.
Some other questions however:
How do you see mapnik.txt now being maintained; will it be as as simple .txt file with patches being supplied in the same way as other source files, or will it be regenerated from your translation spreadsheet and other sources? I'd prefer the simple text file approach, but this might allow changes into the file which make it incompatible with the tools Joris uses to enhance it.
It is currently in UTF8 format, with an appropriate BOM at the start of the file. I don't know how the java input libraries determine the conversion rules to internal unicode, but this file should be consistent with all the others that contain characters outside the simple ansi 7-bit range (roadNameConfig.txt, default/inc/address)
It contains the statement:
CodePage=65001 This is saying the output should be unicode, but the output should be the same as the associated map.
Also the FID should be removed.
Regards Ticker
On Tue, 2019-12-10 at 09:59 +0000, Gerd Petermann wrote:
Hi Joris,
the file mapnik.txt says "Based on mkgmap default style version: r4262" Is it the right file?
reg. line type 0x0b: highway=motorway_link & (mkgmap:exit_hint=true | mkgmap:dest_hint=*) I want to look at the DestinationHook. If I got that right it should be OK to have a zero-length road with that type to get the wanted destination hint. In that case we don't have to care about rendering.
Gerd
________________________________________ Von: Joris Bo <jorisbo@hotmail.com> Gesendet: Montag, 9. Dezember 2019 20:45 An: Development list for mkgmap; Gerd Petermann Betreff: RE: [mkgmap-dev] New branch for default typ file
Hi All,
I don't think any changes needed in mkgmap itself. When the draworder of bay is lower then water it will display correctly. See attached new typ-file for correct usage. Even better (but this is a change in default style): don't use natural = bay in polygons but only in points for displaying as name.
Today I spent some time testing and repairing.
The mapnik.txt in branch mkgmap-default-typ-r4268 was pretty old and also did not have the translations of all the languages anymore. It also lost draworder of a lot of polygons which made the bay-problem occur.
I did a complete recheck of the most recent default-style in: mkgmap -r4386.zip and changed de typ-file accordingly.
I downloaded a full europe-latest from geofabrik today, builded it as a big full europa map with the default style of r4386 and with mkgmap r4386.jar No errors occured.
I think it’s up to date again but some review and comments are always welcome.
See typ-file in attachement,
Kind regards, Joris
-----Oorspronkelijk bericht----- Van: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> Namens Pinns UK Verzonden: maandag 9 december 2019 18:31 Aan: Gerd Petermann <gpetermann_muenchen@hotmail.com>; mkgmap-dev@lists.mkgmap.org.uk Onderwerp: Re: [mkgmap-dev] New branch for default typ file
Hi Gerd
Yes, you can do that with a draw level 1 higher than sea.
Draw orders are defined at the beginning of a (txt) typ file just before the polygons
using the following format
Type=0x type number , draworder
It is good practice to sort the draworders , as that is how they appear in a typ file
[_drawOrder] Type=0x03,1 Type=0x28,1 Type=0x54,1 Type=0x01,2 Type=0x09,2 Type=0x4E,2 Type=0x10F1C,2 etc etc [end] I have no idea what the draworder for sea is , but just make it one higher
On 09/12/2019 16:41, Gerd Petermann wrote:
Hi Nick,
I don't want to cut out islands from bay polygons, I thought about a proper typ for 0x3d which somehow marks "calmer water" and a draw order that puts this above water and below any land type polygon. Is that possible?
Gerd
________________________________________ Von: Pinns UK <osm@pinns.co.uk> Gesendet: Montag, 9. Dezember 2019 16:17 An: Gerd Petermann; mkgmap-dev@lists.mkgmap.org.uk Betreff: Re: AW: AW: [mkgmap-dev] New branch for default typ file
Hi Gerd
Yes, I suppose so
On 09/12/2019 15:14, Gerd Petermann wrote:
Hi Nick,
my understanding is that you always have another water polygon, either ocean or natural=water.
Gerd
________________________________________ Von: Pinns UK <osm@pinns.co.uk> Gesendet: Montag, 9. Dezember 2019 16:04 An: Gerd Petermann; mkgmap-dev@lists.mkgmap.org.uk Betreff: Re: AW: [mkgmap-dev] New branch for default typ file
Hi Gerd
In case of 2) you need 2 polygons for doing each job; one showing 'water' and the other one not
Ideally, mkgmap checks if islands are in a 'bay' area
In my area we have lots of natural=bays ; fortunately they do not include islands
On 09/12/2019 14:51, Gerd Petermann wrote:
Hi,
thanks for the help. I see two ways to handle the a polygon with natural=bay: 1) in ponts style with natural=bay & name=* [....] 2) in polygons (as it is now) with natural=bay [0x3d resolution 18]
In case of 1) we just need option add-pois-to-areas In case of 2) we would want to render the water area covered by the bay polygon different, but not anything on the land or on islands. Would that be possible?
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Pinns UK <osm@pinns.co.uk> Gesendet: Montag, 9. Dezember 2019 15:42 An: mkgmap-dev@lists.mkgmap.org.uk Betreff: Re: [mkgmap-dev] New branch for default typ file
Andrzej is correct about how transparency is defined
Garmin regards all polygons with transparency as bitmaps and therefore require 2 colours.
The Bitmap need to be shown below the xpm
If a polygon is completely transparent then a second 'dummy' colour is still needed
Xpm="32 32 2 1" "0 c none" "1 c #C8C8C8" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" "00000000000000000000000000000000" ;12345678901234567890123456789012 [end]
On 09/12/2019 14:19, Andrzej Popowski wrote:
Hi Gerd,
I use TypViewer for creating typ files and I don't know XPM details. But looking at TypViewer output, I guess that transparent pixels are defined with color like that:
" c none"
where space ' ' is used for marking pixels.
Changing draw order instead of transparent graphics could be a solution too, but I'm not sure if covered polygon label would remain visible. And without label, there is not much use of this object.
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