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I don't understand why we still need 0x4b polygon in case of using --generate-sea=polygons if we have a polygons for land and one for see. Isn't this enough? The problem is that 0x4b behaves a bit strange, so I would prefer to neither map sea, nor land to it as in that case flooding or land over sea may happen. I think some people simply replaced 0x4b by other polygon types. Maybe we would have less problems if when polygons is used, no 0x4b background polygon were generated. On 19.01.2010 19:50, Mark Burton wrote:
With all the excitement due to mp recently, I had completely forgotten about this little addition to the sea generation code I did a while back. It adds a new generate-sea option called close-gaps which takes a distance (in metres). Gaps in the coastline less than this distance, will be closed with a straight line. Not yet proven so please test.
Typical usage: --generate-sea=polygons,no-sea-sectors,close-gaps=1000
Mark
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