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So your idea was basically: User has splitted a data file covering city A in the upper part and city B in the lower part. Now user wants to ask mkgmap creating a map with that data file for city A only by giving mkgmap a polygon only covering upper part of that data tile. Ok, I haven't thought about it. So I would agree with you, that both maps should follow that given poly-file. That would also make handling of overlapping map areas, which are splitted in one step more easy. But will require some changes in splitter too. Following the above example, if I give splitter an osm-file with rectangle of city A and another rectangle of city B, splitter will create 2 data tiles. In case A and B are overlapping, 3 tiles will be created. But finally the tiles will be much better with that additional polygon, as splitter just can use one big tile instead of 2 or 3 smaller ones. At the moment some tiles of my maps are pretty small, because of that overlapping areas. Henning. On 12.01.2018 20:23, Gerd Petermann wrote:
Hi Henning,
reg. Bremen: I thought the other way around. Say you split and compile Niedersachsen as 15 rectangular tiles. Next you compile Bremen using some of these tiles and an polygon for Bremen that is only used for the overview map. I guess that would look very strange. I also don't know yet if Garmin software complains when an overview map doesn't fully cover the tiles.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Henning Scholland <osm@hscholland.de> Gesendet: Freitag, 12. Januar 2018 13:16:19 An: mkgmap-dev@lists.mkgmap.org.uk Betreff: Re: [mkgmap-dev] The 0x4b background polygon in the overview map
Hi Gerd,
I probably didn't got your issue.
So far I understand I gave mkgmap a list of data tiles or already compiled map tiles. based on this mkgmap creates a complete map. At the moment the overview map is rectangle of maxlat,maxlon,minlat,minlon. Based on my suggestion user in future would be able to gave a different polygon for overview map. If I let mkgmap use the tiles of Bremen, I should use a matching bounding polygon. Of course if overview map is larger than detailed map, the exceeding area will only have rough sea/land area and DEM. In your example, if I use Germany.poly for Bremen map, I will see rough DEM of Germany and North Sea and Baltic Sea cost line (based on polygon). I wouldn't see an issue unless it's fine for Garmin. Are you talking about generating a partial map with BaseCamp/MapSource? I haven't checked how Garmin handle overview map in that case.
I'm not sure, if Garmin supports smaller/larger overview maps then detailed map area is available. That's why I was thinking about if we need to gave some limits, like overview map shouldn't be larger than actual rectangle or not covering all the detailed map area.
Henning
On 12.01.2018 19:43, Gerd Petermann wrote:
Hi Henning,
I don't think that we should apply a bounding polygon only to the overview map. If you compile tiles for whole Germany and produce a map for Bremen using some of these tiles and an overview map that was created with a proper polygon I would assume that this looks strange when you zoom in/out.
I don't understand what you mean with maximizing/minimizing the polygon. Please explain.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Henning Scholland <osm@hscholland.de> Gesendet: Freitag, 12. Januar 2018 12:35:04 An: mkgmap-dev@lists.mkgmap.org.uk Betreff: Re: [mkgmap-dev] The 0x4b background polygon in the overview map
Hi Gerd,
I think this would be best and additionally I would suggest to make the polygon defined by user (as suggested in DEM-poly and precomp-sea thread). As default I would limit overview map to the map tiles. Maybe then we should name the parameter --overview-map-polygon=filename
I'm not sure, if the actual rectangle should be maximizing the polygon and the map tile area minimizing it or if Garmin doesn't care at all about it. If no external sea-data is given I would keep map tile area as background polygon. Otherwise it will look strange.
Henning
On 12.01.2018 19:19, Gerd Petermann wrote:
Hi all,
up to now mkgmap always creates a rectangular 0x4b polygon for the overview map. I wonder if I should change that so that the 0x4b polygons of the sub tiles are used. This seems to be the better way if we start using non-rectangular 0x4b polygons?
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