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WanMil wrote
How do you avoid that land area is filled with the sea/background color? What you describe is the --generate-sea=polygon variant which can be used in combination with --precomp-sea. But this has the disadvantage that you have a background sea polygon covering the whole tile and land polygons on top of it. So if you click on land you always have sea under the land...
Oh, I forgot to mention that Klaus style does also assign something for natural = land If the style is not the right place to handle the problem, I think I must find an estimate for the number of bytes that are needed to save a polygon so that splitter can weight a node in the precompiled sea files. In simple words: Probably splitter should count these nodes with a factor of 2 or 3. Gerd -- View this message in context: http://gis.19327.n5.nabble.com/There-is-not-enough-room-in-a-single-garmin-m... Sent from the Mkgmap Development mailing list archive at Nabble.com.