Hi Gerdwill do so tomorrow - cannot get onto my server since 2 hours (if I still cannot get on the server I will compile locally on Friday).As for the mail - yes I read it and replied in here.I think the order for most would be the opposite - throw away the first roads, not the last! Usually you would first put in routes, bridges and so on into your map - then maybe lines just for visualisation - all with continue, and then finally put in the road itself without continue.For my maps the best approach in doubt would be:1. check if one segment is completely double (same type - fully covered by the same type).2. Throw away 0x13 (I use this invisibly for routing)3. Throw away those roads created first if still needed.FelixOn 28 February 2018 at 18:49, Gerd Petermann <gpetermann_muenchen@hotmail.com > wrote:______________________________Hi Felix,
please try also to compile with this additional patch and produce the debug info again.
The patch simply executes the road merging before the angle fixing. I am not sure
why we don't always do it in this order.
By the way, did you read this post?
http://www.mkgmap.org.uk/pipermail/mkgmap-dev/2018q1/028260. html
Gerd
________________________________________ Gesendet: Mittwoch, 28. Februar 2018 18:29:05
Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk > im Auftrag von Felix Hartmann <extremecarver@gmail.com>
An: Development list for mkgmap
Betreff: Re: [mkgmap-dev] Bug in Road Merging - actually doubling roads.
Oh thanks - I did not notice that.
Here is now the orig_map compiled with the patched mkgmap. Hope this helps you.
https://openmtbmap.org/debug_orig_map.zip
Felix
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http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev --Austria - ÖsterreichFelix Hartman - Openmtbmap.org & VeloMap.orgSchusterbergweg 32/86020 Innsbruck