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Hmm, seems that part of my post got lost: --------- DEM Tile Header ------------------------------------------------------ | | Zoom level 0 Tile row 0 column 0 00000029 | 00 00 | data section: at offset 0x000000 0000002b | 00 | minimum (base) height: 0 0000002c | 00 00 | max height delta: 0 --------- DEM Tile Header ------------------------------------------------------ | | Zoom level 0 Tile row 0 column 1 0000002e | 00 00 | data section: at offset 0x000000 00000030 | 00 | minimum (base) height: 0 00000031 | 00 00 | max height delta: 0 Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Gerd Petermann <gpetermann_muenchen@hotmail.com> Gesendet: Montag, 22. Januar 2018 16:52:34 An: mkgmap-dev@lists.mkgmap.org.uk Betreff: Re: [mkgmap-dev] mkgmap r4048 seems to fix problem with hill shading Hi, maybe we have to set a special flag when we write "no data" tiles (all heights 0m) with headers like this: Both mkgmap and BuildDEMFile write them. Gerd popej wrote
Hi,
on my maps I use 4 layers of DEM. The problem with shading appears mostly, when using medium or low detail level in Mapsource, probably when Mapsource use layers with lower resolution. Pressing Ctrl-G shows overview map and I think it always display correct shading.
Other peculiarity is that problem appears only at sea shores, I don't find it when viewing land area.
-- Best regards, Andrzej
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