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Hi Nick, river in wood polygon is probably a "good" worse case scenario for performance tests ;-) Don't know how it is today, but a few years ago Japan was full of very complex wood MP (> 30.000 nodes) and long waterways... I have no idea yet how that will perform... Gerd ________________________________________ Von: Pinns UK <osm@pinns.co.uk> Gesendet: Donnerstag, 9. Januar 2020 15:24 An: Gerd Petermann; mkgmap-dev@lists.mkgmap.org.uk Betreff: Re: AW: AW: AW: [mkgmap-dev] Branch is_in ready for a first test Hi Gerd Yes indeed, and also make streams etc lighter, so it opens up a host of new possibilities. Many thanks again for all your ( and Ticker's) hard work! Nick On 09/01/2020 14:21, Gerd Petermann wrote:
Hi Nick,
thanks for the quick feedback :)
Interesting use case. Did not even think about this. Means you create overlay lines with different types for the routable way?
Gerd
________________________________________ Von: Pinns UK <osm@pinns.co.uk> Gesendet: Donnerstag, 9. Januar 2020 15:07 An: Gerd Petermann; mkgmap-dev@lists.mkgmap.org.uk Betreff: Re: AW: AW: [mkgmap-dev] Branch is_in ready for a first test
Hi Gerd
It works a treat !
Am using it with natural=wood/scrub which now enables me to make the colour of footpaths lighter and easier to see on a gps
r
Nick
On 09/01/2020 13:57, Gerd Petermann wrote:
Hi Nick,
yes, no extra option needed.
Gerd
________________________________________ Von: Pinns UK <osm@pinns.co.uk> Gesendet: Donnerstag, 9. Januar 2020 14:56 An: Gerd Petermann; mkgmap-dev@lists.mkgmap.org.uk Betreff: Re: AW: [mkgmap-dev] Branch is_in ready for a first test
Thanks Gerd
That works
So no extra --is-in options required?
r
Nick
On 09/01/2020 13:53, Gerd Petermann wrote:
highway=* & bicycle!=* & is_in(landuse,cemetery,all)=true {add bicycle=dismount}