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On 31.12.2009 13:00, svn commit wrote:
Version 1449 was commited by markb on 2009-12-31 12:00:01 +0000 (Thu, 31 Dec 2009)
Provide an alternative to using a multipolygon when generating the sea.
The --generate-sea option can now take a comma separated list of values:
multipolygon - generate the sea using a multipolygon (the default behaviour so this really doesn't need to be specified).
polygons | no-mp - don't generate the sea using a multipolygon - instead, generate a background sea polygon plus individual land polygons with tag natural=land. This requires a suitable land polygon type to be defined in the style file (suggested type is 0x010100) and the polygon must be defined in the TYP file as having a higher drawing level than the sea polygon type.
no-sea-sectors - disable the generation of "sea sectors" when the coastline fails to reach the tile's boundary.
An unrecognised option value or the value "help" will cause some help blurb to be printed.
For backwards compatibility, with no values specified, the --generate-sea option should behave as it did before. _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
Even though I do think that this is similar to v3 patch I'll answer here. I just tried compiling Denmark from geofabrik to see how well this new --generate-sea=polygons works. It worked in 12/13 tiles. See below the broken tile where no 0x10f1d polygon for the sea (as defined in polygons file) got created at all, furthermore 1 island is flooded (in the center of the tile). I used grey as backround color so one can easily spot mistakes.