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Hi all, thanks for testing. Size changes can be caused by block-size change, but also a non-rectangular shape requires a few more bytes. You can use GpsMapEdit to check this. I'll continue experimenting with non-rectangular 0x4a an d0x4b shapes during the next days. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Carlos Dávila <cdavilam@orangecorreo.es> Gesendet: Sonntag, 14. Januar 2018 17:57:42 An: mkgmap-dev@lists.mkgmap.org.uk Betreff: Re: [mkgmap-dev] r4046: new algo for background (0x4b) in overview map I have tested single layer map and also OSM layer+contour (transparent) layer, and I don't see any difference in MapSource. Contour lines are cut with the same poly than OSM data. Only difference is that overview img is slightly larger with r4056 vs r4051 in my test map (Canary Islands), but I guess it's due to commit 4054. El 14/01/18 a las 12:54, Gerd Petermann escribió:
Hi Henning,
I would expect differences when you combine a normal map with transparent tiles containing contour lines and those tiles overlap the normal tiles.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Henning Scholland <osm@hscholland.de> Gesendet: Sonntag, 14. Januar 2018 12:52:04 An: mkgmap-dev@lists.mkgmap.org.uk Betreff: Re: [mkgmap-dev] r4046: new algo for background (0x4b) in overview map
With using --transparent I can't see any differences compared to older mkgmap versions.
Henning
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