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Hi all, So as promised, I tested the changes and they kind of worked. The routing did indeed prefer asphalt to concrete, the problem is that it preferred too much. On some of my testes it would add six blocks to my route to avoid a sett street. In the end, I reverted back to the default style for this. I have now a different but related problem. The GPS seems to prefer unpaved streets to cobblestone ones. It sometimes traces a route much longer, on unpaved roads, to avoid a cobblestone street. Here's an example: http://www.openstreetmap.org/directions?engine=osrm_car&route=-29.4331%2C-49... On the link above the best route is traced, but on my GPS the suggested path goes to the next exit ("Rua 11") abd then returns, all on unpaved roads. I believe cobblestone should be handled like sett, and be preferred over unpaved. Any hint? Thanks in advance, Alexandre On 01/12/2016 11:07, Alexandre Folle de Menezes wrote:
Hi Gerd,
Yes, I see that unpaved roads appear different on the device screen and can be avoided in routing. My main concern is in routing preferably trough concrete/asphalt (smooth and silent) over sett/paving_stones (noisy). I'll test Carlos' suggestion and post my comments later this week.
Best regards,
Alexandre
On 01/12/2016 05:41, Gerd Petermann wrote:
Hi Alexandre,
the default style sets special tag mkgmap:unpaved. As far as I know this is only used for the road avoidance, but you should be able to see this effect on routing.
Gerd
Alexandre de Menezes wrote
Hi,
Here in my city there are basically 3 types of paving on streets:
* Smooth paving (concrete or asphalth) * "Rough" paving (sett or paving stones) * Unpaved
I have been tagging a lot of streets hoping to improve routing, but it seems to have no effect.
In fact, I found the following rule:
highway=residential [0x06 road_class=0 road_speed=2 resolution 22]
It seems to ignore the paving type. Would be possible to assign different "road_speed" according to paving type?
Thanks in advance,
Alexandre
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