Hi all,

I've applied num-tiles-v1.patch  and improved the split algo, see
http://gis.19327.n5.nabble.com/mkgmap-ToDo-list-tp5803388p5805165.html


It is now less likely that splitter creates tiles with a low number of
nodes, it is more likely that all tiles have nearly  the same number of nodes,
and typically you will see fewer tiles.
Maybe this also means that you can increase the max-nodes value.

I hope this also reduces the need for complex interactions between
spltter and mkgmap.



Gerd