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1 Mar
2010
1 Mar
'10
6:15 p.m.
Felix,
Doesn't sound right to me. There is no need for 0x4b at all (my maps do not contain 0x4b). The only thing that I could imagine that happenend based on your above description is that both sea and land were at the same level, or that the polygon for land was not correctly set. Try using maptk for Typfiles, ati.land makes too many errors. There is definitely neither a need to have 0x4b inside typfile, or map.
Sea and land were not at the same level but I wonder if because the sea poly ended up on level 1 when I removed the 0x4b poly, it had some odd effect. So, tell me, do you have any polys at a higher priority than your sea poly or is the sea poly on level 1? Mark