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2 Aug
2009
2 Aug
'09
9:36 a.m.
On Aug 2, 2009, at 11:03, Christian Gawron wrote:
The output suggests that the code repeatedly concatenates a (closed) way with itself - this surely will exhaust the heap space quickly.
I'will post an improved patch later.
Hi Christian, I also received heap overflows similar to what was already reported by the others. But I think you can tell from the responses to your post that a number of people, myself included, are quite looking forward to having nice sea polygons in our maps. Thanks for working on this!