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Hi list,
as discussed before, the current implementation of LocationHook produces somehow unpredictable results when it locates ways that cross boundaries. A correct solution would be to split the way, but according to WanMil this would be very slow.
I think so. But of course it would be good to try that. Maybe it's also possible to differ between a quick mode (the one which is implemented) and an exact mode (splitting ways and shapes at the boundaries).
So, with bad luck, we may find a way with 100 points in a boundary that contains only one of them.
While thinking about a test for my optimized version I wondered why we put all points of a way into the quadtree, and not only one (e.g. the 1st, the last, or the one in the middle). Using only one point makes the quadtree much smaller and faster, and the result is (almost) as correct as before. I see only one problem: If the way crosses boundaries, one of the boundaries may contain better information (more complete) than the other(s). If we chose the "wrong" point for searching, we may find only the incomplete information.
That's the problem. In areas where boundaries are not 100% complete a lot of elements are not assigned. WanMil
Gerd
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