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Hi Minko, yes, thats what I wanted to say, but I don't know if Felix uses it. Anyway I think it is a good idea to flag this with --check-styles. Gerd
Date: Fri, 17 May 2013 08:55:41 +0200 From: ligfietser@online.nl To: mkgmap-dev@lists.mkgmap.org.uk Subject: Re: [mkgmap-dev] polygon type 0x4a
Hi Gerd, I thought 0x4a are the polygons that correspond with the tile borders so it shouldnt be used at all in the style file for other purposes.
--transparent=false generates polygon type 0x4b. Type 0x4a seems to be reserved for polygons used in the overview map: * In addition to a low detail map, the overview map contains a number of type * 0x4a polygons. These definition areas a labeled after and correspond to * the detail map img files.
I think that means that 0x4a should not be used in the style if an overview map is wanted ?
Gerd
GerdP wrote
Hi all,
I was able to reproduce the error messages reported by Felx : http://gis.19327.n5.nabble.com/SeaGenerator-in-overview2-branch-tp5761296p57...
when I add something like this in the style\polygons file: natural=land [0x4a resolution 10] and use --precomp-sea.
As I already wrote, the polygon type 0x4a is hardcoded in mkgmap: 1) mkgmap generates 0x4a polygons for the whole map when you don't use --transparent 2) polygons with type 0x4 are NOT divided by the PolygonSubdivSizeSplitterFilter
I am not sure what to make of this. The default style doesn't assign 0x4a to a polygon, it doesn't even have a rule for the natural=land polygons generated by the SeaGenerator. I was already wondering why we generate them.
I assume the special treatment of 0x4a in PolygonSubdivSizeSplitterFilter was added because of the bug that was fixed in r2612. This is what happens if I remove the special case for 0x4a: - With r2613 and the (unchanged) default style I see no change in any output file - With r2613 and the above modification I see that the error messages are gone
So I guess I should just remove the special case?
Gerd P.S. Felix, get well soon!
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