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7 Jan
2010
7 Jan
'10
10:22 p.m.
The "proper" solution would be to merge polygons if they overlap at the current resolution. Otherwise we might get "holes" in forests if they are mapped in small pieces. But I have no idea how to implement that...
Which would be rather counterproductive to the PolygonSplitter code :-( The polygons gets split to not hit any limits. Seems, we need a complete new concept in handling polygons and multipolygons. Maybe the splitting should be done *after* the dp step.