Failing tile should be 0 bytes size. Regarding this question, in the
past mkgmap showed the tile that was failing to compile, but this
feature was removed some time ago. I use a patched version which
re-implements it (see attached patch).
El 2/5/22 a las 20:02, Dave Swarthout escribió:
>
> Another list member told me to look for the offending tile in order to
> manually split it, however, all the tiles look alike to me in terms of
> size. How would I tell which tile is the "bad one" that's causing this
> RGN error?_______________________________________________
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