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Thanks Mark I'm sure I've not made myself clear as I've done what you suggested using 0 x 27 for natural=land . My problem was how to prevent Mapsource from plotting its annoying basemap. My solution was to use 4b at drawpriority= 0 using MapTK but perhaps there is another one? -------------------------------------------------- From: "Mark Burton" <markb@ordern.com> Sent: Tuesday, March 02, 2010 10:14 PM To: <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] routable tiles with visible seas
Hi Nick,
I'm not so sure I understand - is there something wrong with my typ file if it generates seas without flooding at any zoom level? I appreciate having to readup on creating routable styles.
If you are using --generate-sea=polygons (or no-mp, means the same) you need to define a land type in your polygons style file, similar to this:
natural=land [0x010100 resolution 12]
I have used 0x010100 for the type but other people have used other codes.
You also need to have an entry in the typ file for that polygon type specifying a draw priority that is above the sea polygons otherwise you won't get any visible land.
Mark