Hi all,
while debugging the problem reported by Arndt Röhrig
http://www.mkgmap.org.uk/pipermail/mkgmap-dev/2016q4/025471.html
I noticed that his style adds all polygons with "min resolution 10" like this:
Up to now I thought this is just causing more CPU load :
The polygon is processed for each (low) resolution and after many calculations it is typically "thrown away" because it
is reduced to a single point in the
I think we can easily change mkgmap to calculate a proper "min res" value
for shapes depending on the actual size at resolution 24.
Probably that would also be useful for lines.
Any thoughts?
Gerd