After some more testing I can confirm that even three different draw levels also work as expected. This example shows fairway on top of intertidal zone which is on top of sea polygon:

https://drive.google.com/file/d/0Bz9KchYfWW3reHRrSGR6c0Jmc0U/view?usp=sharing

 

But I got some errors regarding ShapeMergeFilter which I think were introduced with the new option:

https://drive.google.com/file/d/0Bz9KchYfWW3rbUhkMVF2R3p4REU/view?usp=sharing

 

 

 

Von: rheinskipper1000@gmx.de
Gesendet: Mittwoch, 16. November 2016 22:08
An: mkgmap-dev@lists.mkgmap.org.uk
Betreff: Re: [mkgmap-dev] mkgmap:drawLevel and --order-by-decreasing-area

 

Meanwhile I repaired the “Bad Godesberg” fairway polygon (in osm data) and now can confirm that draw order works perfectly for fairway on river polygons.

 

After that I tested intertidal zones on top of sea polygons. Everything works perfect. It is amazing:

https://mega.nz/#!oJ1WmLKT!AbxYucPbfP79F1Rv_5B5btUK3KkkWktBnqtyfTZIBV8

 

I tried to achieve this for about 5 years, but had no chance. And now it works. Many thanks to Ticker for making this possible.

 

And sorry for mixing up threads. It´s because I´m so excited about the new feature!

 

 

 

Von: rheinskipper1000@gmx.de
Gesendet: Mittwoch, 16. November 2016 18:45
An: mkgmap-dev@lists.mkgmap.org.uk
Betreff: Re: [mkgmap-dev] mkgmap:drawLevel and --order-by-decreasing-area

 

My first test look really promising. All the draw order problems for fairway on river Rhine in the Mainz/Wiesbaden area are gone. It looks very beautiful now:

 

https://mega.nz/#!dFE1QIKK!BfIobp0WApKJtGdthwWvDt8IzNluZSwOaixW7PnmvJk

 

 

However I still found one spot where the fairway is still not visible:

 

https://mega.nz/#!IM1FjK6R!Q0pDo43Qu8alan4Qrk4QCGsQtTyoQg7eWQx5cLs_EU8

 

But this should not be a mkgmap issue because same problem also exists in openseamap online map. I will investigate further and keep you informed.

 

Thank you so much for this great improvement. It is a huge step for the openseamap project because it is pre-condition for rendering crowdsourced water depth as different shades of blue. There are 7 different predefined extended types for water depth which all have same built in draw order. Now chances are good that they can be controlled.

 

 

 

And sorry for mixing LEVEL and RESOLUTION. I used LEVEL but my style is based on default style which uses RESOLUTION.

 

 

Ups, thread was still wrong.

 

 

Von: Ticker Berkin
Gesendet: Mittwoch, 16. November 2016 17:05
An: mkgmap-dev@lists.mkgmap.org.uk
Betreff: Re: [mkgmap-dev] Spurious points & Basecamp blank tiles

 

Hi

 

Not quite, you should have something like:

 

seamark:type=fairway {name 'fairway'; set mkgmap:drawLevel=60 }

[0x10306 level 2]

waterway=riverbank { set mkgmap:drawLevel=02 } [0x10302 resolution 18]

 

but you only need one of the mkgmap:drawLevel for the fairway to be

written after/overwrite the riverbank. Which you use depends on what

you want the behaviour to be with other polygons sharing the same area.

 

Also, slightly confusing to have level and resolution in the same

style.

 

And the wrong thread.

 

Regards

Ticker

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