I think the problem is the order of lines.
to make sure which one is on top.
you should do that also with secondary roads.
Date: Mon, 20 Oct 2014 22:49:06 +0200
From: eliboni@gmail.com
To: mkgmap-dev@lists.mkgmap.org.uk
Subject: [mkgmap-dev] Rendering Tunnels
I'm having troubles on rendering tunnels properly on secondary ways. I have my typ file with a dark line (0x11), in the line's style file I set:
highway=secondary & ( network=e-road | int_ref=* ) [0x04 resolution 18-19 continue]
highway=secondary [0x04 road_class=2 road_speed=3 resolution 20 continue]
highway=secondary & tunnel=yes [0x11 road_class=2 road_speed=3 resolution 21]
however I can't see those tunnels... what's is wrong in the logic? I though i fully understand the meaning of "continue".
On the other side on primary roads, where I have 0x10202 and 0x03 defined in the typ file I can see tunnels properly:
highway=primary & ( network=e-road | int_ref=* ) [0x10202 resolution 15-17 continue]
highway=primary [0x10202 road_class=3 road_speed=4 resolution 18-21 continue]
highway=primary & tunnel=yes [0x11 road_class=3 road_speed=4 resolution 22]
highway=primary [0x03 roadclass=3 road_speed=4 resolution 22]
Any hint is appreciated, thanks
Enrico
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