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2 Nov
2009
2 Nov
'09
3:50 p.m.
Hi Felix,
Using your patch but setting the values to: private final int MAX_POINTS_IN_WAY = 300; private final int MAX_POINTS_IN_ARC = 200;
private final int MAX_NODES_IN_WAY = 64;
Gave me the best results so far, is there any reason why max_nodes_in_way is set to 16?
Yes, in the past, some maps failed to route when more nodes than that were in a way.
Increasing it to 64 really improved routing over long distances (by about 2-3 additional turns).
What do you mean by 2-3 additional turns? It may be that when the real problem is understood and fixed, these limits can be revised. Cheers, Mark