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On Fri, Aug 13, 2010 at 11:27:48PM +0200, Clinton Gladstone wrote:
I have this at the beginning of my polygons file:
amenity=place_of_worship & (building!=*) {add building=yes}
The building!=* is redundant, because add does not touch existing attributes.
Which ensures that a place of worship polygon will be treated as a building polygon. (I think a place of worship POI gets created too, using the polygon to POI conversion.)
I added amenity=* to the polygon file, as an alternative to building=*. In that way, all amenities that are not otherwise translated to polygons will be translated into building polygons. A nice option could be to control the areas-to-polygons translation directly from the style files. I wouldn't want to generate POIs for unnamed forest patches, for example. And I guess sometimes you could just want to generate the POI but no polygon. Best regards, Marko